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About cgartashish

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  1. Group particles into four parts

    Wowww!! This works perfectly. Thank you so mucccch. Please could you also explain this code a bit. Like : if (@id % 10 < 3){ @group_group1 = 1; } if (@id % 10 >= 3 && @id % 10 < 5){ @group_group2 = 1; } Please explain the above part , suppose I have a 100 points. can you please explain the above part to me?
  2. Hi, I am sorry if this is a silly question, I want to group N number of points into 4 seperate groups, suppose 30% =group1, 20% = group2, 10% = group 3, 40% = group 4. In such a way that no particle is common in any of the groups so that I can use those groups to use popwind to effect them seperately and color them seperately. Please Help. Thanks.
  3. Pyro Resolution Fix

    Hi, I have setup a pyro, its resolution seems nice and crisp but as the bounding box expands the resolution seems to fall down and everything looks voxelized. How to setup the pyro in such a way that it maintains a certain resolution according to the size of the bounding box. I have attached a link of the pyro video, you can clearly see the fire becoming lowres as the boundingbox expands. Please let me know how to fix it.
  4. Hi, Can anyone please explain me what is the difference between source fluid and source flip. I found this option in fluid source's container settings and I cannot understand the difference between them. Please Help.
  5. Pyro sim eats all my RAM even when cache in dop is off

    Wow, I am very thankful to you. Thank you for helping me. I am sorry to ask one more thing, can you please explain me how to calculate the RAM usage based on the total voxels??
  6. Pyro sim eats all my RAM even when cache in dop is off

    Thank you so much, One more thing, sorry to ask silly question but is there a way to estimate how much ram will be used at what resolution??
  7. Pyro sim eats all my RAM even when cache in dop is off

    Hi, I have attached my file, please can you look into the file and help me with this ram issue?? explosion_v01.hip
  8. Hi, Whenever I run a pyro cache, that is, I import the pyro fields and attach a fileCache node and write out the cache. The simulation eats up all my RAM as soon as the caching starts and then almost freezes my system. I always check off the cache sim option in DOP node that disables saving cache in RAM, but even then my RAM quickly gets filled up. I have created a basic pyro explosion not very large scale and I have 32 GB RAM. Is there any way to control or limit how much RAM Houdini uses for simulation? Like say, use 28 GB RAM and no more or flush previous cache from RAM automatically. Thanks
  9. Expecto Patronum Effect

    Hi, Can anyone please tell me the process of how to create the attached effect, or any tutorial link please? It is very urgent. Expecto_Patronum.mov
  10. Patronus Charm Effect

    Hi, Thanks for your reply. I did the same thing but I dont know how to make the particles glow and fade away. I even converted it to smoke but it dint work either.
  11. Patronus Charm Effect

    Hi, thanks for your reply. I am attaching a link from youtube please see that, I want to create similar effect. Its really urgent please let me know if you can help. Link:
  12. Patronus Charm Effect

    Hi, Does anybody know any good tutorial for creating patronus charm effect from harry potter? Paid or Free, anything will do. Please if anybody knows, please share the link. Its urgent. Thanks
  13. Fit range confusion

    Hi, I was watching a tutorial and the instructor used negative value in fit range node's source min parameter and then he said that as there is a negative value in source min so he will have to flip the the destination min to 1 and destination max to 0. I don't know why we must do that. Can anybody please explain the math behind this? Fit Range Node's details: source min = -5, source max = 1, destination min = 1, destination max = 0. in the value parameter he takes some random attribute that ranges from -5 to 5 based on the point numbers.
  14. Add Name Attribute Via Python

    Thanks alottttt.
  15. Add Name Attribute Via Python

    Wow, Thanks it works like charm. Hey can you please help me with python for houdini. Because the documentation for python in Houdini is very wierd. I cannot get enough examples and all the functions are very hard to find. So can you point me to some documentation elsewhere or tutorial? Or can you please tell me how to follow the documentation because I always feel lost in it. Like finding some examples or some function name, etc.