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About grendizer

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  1. Hey Librarian. Ok here's my scene. "allow editing content": wow it's a big mess inside. Should I search inside all these nodes for the right option? Isn't there a better solution for this? "surface color (shading (utilities) )" : yeah I tried this before and I checked "use Point Color" before. I tried to plug it into "opac" or "opaccolor" but I couldn't get good results. If you know a way to use it right, it would be great. Thanks again for your help. Tr3d_EnergyBall_Preparation.hiplc
  2. Hello Librarian, thanks for your help. What you suggest works well with my Sphere example scene. However, it does not work with my real Particles scene, please take a lok at the attached image. Plugin the color (Cd) into the "opacity color" input does not work because I'm afraid the opacity color is not the same as the Base Color. It uses the color of the object to decide what's opaque and what's not, and so it differs from the original colors. Thanks for the advice to use the Alpha attribute. I used it in a Bind node and I tried to plug it in "opac" and "opaccolor" but it does not brings good results. I'm still wondering WHY the points color disapear when I plug ANYTHING into "opac". Thanks and see you soon, Gz
  3. Copytopoints material color

    Maybe FBX exports Houdini materials, I am not sure. So try to disocnnect the ROP node, put a principled shader on the object , keep "use point color" checked, put a white color on the base color. Then select the object node and use file > export > fbx.
  4. Here an image I did to explain the problem. The situation is very simple and I don't understand why it does not work... I put some yellow color on my sphere using a color geometry node, and I added a blue Principled Shader on sphere_object1 > tab Render > Material. So my sphere is green. in Principled shader > tab Surface > "use point color" is checked. In tab Opacity > when I move the "opacity scale" slider, everything works fine. The Sphere is still green! But I want to connect some nodes into this "opacity scale" slider, and as soon as I connect something in it, the sphere_object1's points colors is lost! The yellow is gone and only the blue base color remains, so the sphere is now blue! why WHY WHY? By the way, is the "add constant" the right way to put a value into a "multiply" node? Thanks and see you soon! Gz
  5. particle "beam"

    Did you manage to make this scene work in Hou 18.5?
  6. Classic shader - export tangent normals

    Thansk a lot pal! Another way I found while browsing the forums is to go to the mat context and TAB > Classic Shader, which from my understanding is a more recent version of the Mantra Surface.
  7. Classic shader - export tangent normals

    Yes I'd like to know as well where to find "hidden shaders" such as "mantra surface"...
  8. Material palette : personalize and backup ?

    Thanks Davpe. In the Sidefx forum they say it's better to use HDA, what do you think?
  9. Material palette : personalize and backup ?

    Hello Davpe, thanks for the info, I manager to do most of the things you advised. Now i have my own gallery *.gal file. I imported my gallery into the gallery manager, and it remains there after I restart Houdini. If I want to go forward I guess I have to add this gallery also in the material palette? Well it does not seem to work. After I click on the "Import gallery file" button and select my file, the personal gallery does not appear in the tree view. I can drag a material from gallery manager to material palette, but not a personalized material folder hierarchy... Also how can I edit a material in a personalized gallery? After I drag and drop a yellow material from gallery manager to material palette, change its color to blue, how can I save this change? Thanks
  10. Material palette : personalize and backup ?

    Thanks for the reply even if it is late! I found the gallery manager. The files are not in my user folder but in the install folder. Should I copy one of these file to my user folder so I can start my personalized Material Library?
  11. Eebling God bless you for your post! I had the same problem and was pulling my hair. I thought I would never resolve it but thankfully I found your thread! My problem is exactly the same : working on the local D: drive, I imported FBX and Alembic files into my Houdini scene. I didn't have bgeo files. When I opened the file through the network drive N: FBX files appeared normally, but the Alembic files were invisible. Other thing I tested was to import the same Alembic file in a new scene and it failed. Then I followed your advice and all went well! Question : my NAS, on which I mapped the N drive, is also a Synology. Does it happen only with Synology hardware? Or perhaps it's because the NAS has a different login than Windows...
  12. Hello all, I'd like to know if I can personalize the Material Palette by adding my own materials. Also, where would this personalized material palette be stored in the hard drive, so I can back it up and reload it on other PC's or Windows re-installs? Thanks Gz
  13. Hotkeys not working

    I think I'm narrowing down the problem. So for now my conclusions are: 1) On an azerty keyboard, combinations don't work on non-alphabetical keys : $,*,!, etc. But combinations like ALT+D or CTRL+ALT+P work well. 2) The speed at which one has to press the keys combination is important. If one press both keys too long, the tool is not activated! ​ Thanks Marty for your useful help! ​
  14. Hotkeys not working

    Thanks but "D" is already assigned to other important Houdini functions, that's why I prefer to set tools on combinations. Today, neither ALT+D nor ALT+* worked. ​ ​