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About nikola014

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  1. pcfind method for Falloff Points

    Hi,You can try something like this f@d=distance(@P,point(1,"P",0)); @Cd = chramp("distanceRamp",fit(@d,0,1,0,1));
  2. Timeblend + Timeshift problem

    Hi,you need to turn reesiding particles off ,in flip solver,and if you want to retime particles(make it slower,2,4.. times)you need to use substeps
  3. Group rbd pieces with different name

    Thanks Victor, this is great!
  4. Group rbd pieces with different name

    Hi,this is rbd simulation ,alredy cached,i am using these pieces for further flip sim,and that is the reason i want to group them together,glue constraint is used in the rbd sim so they stayed together,you suggesting that there is some atribute from glue or ?Thanks.
  5. Can i somehow group these pieces that have diferent name atribute, but they stuck together by constraint during the rbd fracture ?
  6. Hi i have problem with rbd flip interaction,it is ok in the begining and later velocity goes crazy,is there any solution for this?


  7. Displacement Quality (Ocean Spectrum)

    Also if a grid size is to huge can make that
  8. Displacement Quality (Ocean Spectrum)

    on ocean spectrum you have parameter called Resolution Exponent,on the top,10-12 can give you nice results
  9. Waves from Maya to houdini spectrum?

    OR Deform the ocean spectrum using vex or vops using your alembic geo as the reference geo How can I do that?
  10. Waves from Maya to houdini spectrum?

    Yea,that is ok,but i want to use that in simulation for other fields,any idea for that?
  11. Waves from Maya to houdini spectrum?

    Hi,is it posible to use ,alembic geometry of waves form maya BOS ,as input or reference for ocean spectrum in houdini?
  12. FLIP collision with moving object

    Make new colider ,use Deforming object,i put 4 substeps but can be less
  13. FLIP collision with moving object

    Hi,try to extrude sides of this geometry,make it thicker ,and use that as colision.Also value on colision separation that you use is too low and it is not nessery,just use biger value,i tryed with 0.01 and it works fine
  14. I am trying to export flip sim from H to maya in Houdini 16.If I get it right,I have to export mesh,with flatened geometry ,like alemic,for example,and displacement with baked masks and ocean spectrum like exr ,for example,but I cant make it work.Can anyone help me? Thank you!
  15. Having issue with RBD-SIM - active/inactive

    Hm i see ,for some reason i can't upload the file