
nikola014
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Everything posted by nikola014
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Hi,You can try something like this f@d=distance(@P,point(1,"P",0)); @Cd = chramp("distanceRamp",fit(@d,0,1,0,1));
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Hi,you need to turn reesiding particles off ,in flip solver,and if you want to retime particles(make it slower,2,4.. times)you need to use substeps
- 2 replies
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- slow motion
- retime
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(and 2 more)
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Group rbd pieces with different name
nikola014 replied to nikola014's topic in General Houdini Questions
Thanks Victor, this is great! -
Can i somehow group these pieces that have diferent name atribute, but they stuck together by constraint during the rbd fracture ?
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Group rbd pieces with different name
nikola014 replied to nikola014's topic in General Houdini Questions
Hi,this is rbd simulation ,alredy cached,i am using these pieces for further flip sim,and that is the reason i want to group them together,glue constraint is used in the rbd sim so they stayed together,you suggesting that there is some atribute from glue or ?Thanks. -
Hi i have problem with rbd flip interaction,it is ok in the begining and later velocity goes crazy,is there any solution for this?
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Displacement Quality (Ocean Spectrum)
nikola014 replied to romanus's topic in General Houdini Questions
Also if a grid size is to huge can make that -
Displacement Quality (Ocean Spectrum)
nikola014 replied to romanus's topic in General Houdini Questions
on ocean spectrum you have parameter called Resolution Exponent,on the top,10-12 can give you nice results -
OR Deform the ocean spectrum using vex or vops using your alembic geo as the reference geo How can I do that?
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Hi,is it posible to use ,alembic geometry of waves form maya BOS ,as input or reference for ocean spectrum in houdini?
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Yea,that is ok,but i want to use that in simulation for other fields,any idea for that?
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Make new colider ,use Deforming object,i put 4 substeps but can be less
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Hi,try to extrude sides of this geometry,make it thicker ,and use that as colision.Also value on colision separation that you use is too low and it is not nessery,just use biger value,i tryed with 0.01 and it works fine
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I am trying to export flip sim from H to maya in Houdini 16.If I get it right,I have to export mesh,with flatened geometry ,like alemic,for example,and displacement with baked masks and ocean spectrum like exr ,for example,but I cant make it work.Can anyone help me? Thank you!
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Having issue with RBD-SIM - active/inactive
nikola014 replied to WildayHeart's topic in General Houdini Questions
Hm i see ,for some reason i can't upload the file -
Having issue with RBD-SIM - active/inactive
nikola014 replied to WildayHeart's topic in General Houdini Questions
maybe something like this -
Having issue with RBD-SIM - active/inactive
nikola014 replied to WildayHeart's topic in General Houdini Questions
rbd_active_reply.hiplc -
Great,thank you very much,that's it.
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Hi,when I submit ,my job on client it fails every time with this message,"The network name cannot be found",or "The system cannot find the path specified".Does anyone had same problem?Thanks.
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Thanks for reply Ben,if I understood you,i need to log to nodes which I want to use as a clients,and mount drives on them and other directories?Do I need a licence for clients,i dont understand that part with clients so well.
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Can you post a scene?
- 1 reply
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- flip
- white water
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Yes,it is ok,no holes or anything...