I am trying to re-create a ribbon deformer in houdini that takes transformation and rotation data and, using interpolated values transforms a bone chain. I have linked controls to a surface, and extracted a line from that surface with what I think is the required data. I am not sure how to take that data from a geometry level and apply it to a bone chain. I assume chops is the way to go but I don't have any experience with them.
Quentincm posted a topic in General Houdini QuestionsI am trying to run houdini apprentice through the terminal. I run the Houdini Terminal application and then run "happrentice" to start the apprentice version and I get the error "libc++abi.dylib: terminating with uncaught exception of type HOM_Error"