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tushar v1

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About tushar v1

  • Rank
    Peon
  • Birthday 02/13/1991

Personal Information

  • Name
    Bookaya 619
  • Location
    India

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  1. creating condensation or water droplets

    just randomisation over the start frame for each particles dripping_fx_revised.hip
  2. Hi Everyone I am trying to replicate the output of this tutorial in houdini which was done in 3ds Max by Allan Mckay i am trying this thing in houdini since weeks but i am no way near to that......... A little help would be appreaciated!!!!
  3. creating condensation or water droplets

    No worries............. Always welcome
  4. creating condensation or water droplets

    drips.001.hipnc
  5. Hi, I am trying to create condensation or water dripping over the surface, something like this, but so far i am totally unsuccessful. A liittle help would be appreciated
  6. create RBD paper stack simulation

    Hello Everyone. I am trying to create a RBD simulation based on cloth from a stack of paper which goes upward something imitating like in zero- gravity. I am attaching a file with it. A little help would be appreciated papaer_stacks_zero_gravity.hip
  7. create pod exhaust wash

    Hi, guys I am trying to recereate this please consider the timeframe 00:46 to 00:57 what you can see is that when pod is falling on the ocean surface...... it launches the thruster to slow down the its speed. when i`m trying to create the same thing in houdini, the problem what i`m facing is that my pyro smoke is going upwards instead of going downwards...i have tried everything by killing the temperature, reversing buoyancy and velocity, but nothing is working, i`m attaching the R&D file with it, but please don`t consider it as an final version. A little help would be appreciated pod_landing_exhaust_test.hip
  8. How to apply this technique in Houdini 16/16.5

    Thank you so much, i figure out my mistake. I was making mistake at the the time when i was making "attract" attribute. Thank again
  9. I am the technique of this tutorial step by step, but nothing is working as the results displayed in tutorial. the tutorial was made in houdini 13 and i am trying this out in houdini 16. thank you
  10. Sandstorm

    Hi guys, I am trying to create a sandstorm like Mad Max Fury Road, I am confused about how they created that kind of sandstorm, because with Pyro it doesn't seem like I can get that kind of beautiful details. Can anyone explain me the process how they created that Sand storm. camera_detail.hip pyro_upward_temperature_velocity_limlit.hip
  11. Sparks OTL feedbacks

    Hi, I created this OTL by me and my mentor. Kindly provide your feedbacks on that sparks_otl_v02.hda
  12. Modification of the velocity of the deforming geometry

    @sasho78 It's not like that, if it is possible for me to post a hip file, than I certainly will, but the problem is this is my studio work and because of strong internet policy of my studio I am not able to post any file for which I am saying sorry in advance. But if it possible for you, kindly help me on my problem.
  13. Modification of the velocity of the deforming geometry

    hii stephen, thank you for your reply, can you please post a hip file so that i can understand much better way
  14. Hello everyone, I am working on a shot where I have to create interaction from a broom with a character made of particles. The particle setup of the character is goal based. The problem I am facing is when the broom is interacting with Particles, instead of inheriting the motion of the groom, the Particles are just going away in straight direction and vice- versa. I want to modification this. I want when the broom is getting interacted by Particles they should get disturbed and and instead of getting a straight direction, I want to get curl noise in that motion. How can I get this?
  15. Creating Rain FX

    Hii Rigel, You got my problem, actually the shot is in slow motion where the camera is facing towards the ground. Well thanks for your help. I'll try this and than let you whether it is working or not?
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