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mmk1976

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mmk1976 last won the day on April 9 2017

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About mmk1976

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    https://www.patreon.com/mkgrafics

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    MK

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  1. Roll-up curve

    Hi there, here is my attempt to solve "Roll-up Curve" in single wrangle node scene file available on Patreon: https://www.patreon.com/mkgrafics RollnRoll_1_1_1.mp4 RollnRoll_3.mp4 parameters.mp4
  2. Question about Solver SOP

    I'm trying to make the ball retains the deformed shape after hitting the grid, then fades slowly to its original shape (in a similar way to Cd), but I can't figure out how to do it. solver02.hip
  3. offset animation formula

    Hi, this formula is about offsetting animation of several objects (or points, etc.) over a period of time, in such a way that the interval of time for each object is related to number of objects and the desired period of time. Let's say you have 10 objects, and you want to animate all of them over 3 seconds, with some time offset for each object. With this formula you can change the number of objects, adjust the amount of offset or adjust the period of time, and each object will automatically adjust its start and end time, so all object animation will fit within the specified period of time. Recently, I started learning Houdini and VEX. I was curious to see the application of this formula inside Houdini. then I found this thread: http://forums.odforce.net/topic/24056-learning-vex-via-animated-gifs-bees-bombs/ in the example of Twisting Box, matt uses "smooth" function. this is what I was looking for: smooth() function in Houdini is the equivalent to ease() function in AfterEffects.
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