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Jesper Rahlff

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Jesper Rahlff last won the day on April 28

Jesper Rahlff had the most liked content!

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About Jesper Rahlff

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  • Birthday 10/03/1988

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  1. How to make a group as an exception in primitive wrangle

    you are checking against distance and torgue already in your if statement, why not check if its in the group as well? if(i@group_steadyropegroup == 0) { if(distance > 0.8 || f@torgue > 2) { removeprim() } }
  2. more advanced vdb to spheres?

    you could maybe use the uv packing approach.
  3. Attach Flower head to simmed geometry.

    Brilliant solutions both of them. Thank you for taking the time, this solved my problem right away. Time and time again the Odforce community just shows why it is the top of the league.
  4. Attach Flower head to simmed geometry.

    unfortunately not. I know it works in the example file I provided, but with lots and lots of flowers and animation on the stems it wont work unfortunately.
  5. Hi everyone. I have flower with of which I have isolated the stem and ran it through a simulation. I now want to reattach the head of the flower back to the stem but I obviously want the heads orientation to match with the new simulated stem. I have tried point deform but cannot get it to work. Although it does seems to be close its not matching up. attached is a hip with an isolated simple example of what I am trying to do. Any help is greatly appreciated. Thanks Attach_Flowerhead.hiplc
  6. Vellum strut setup

    using Zybrands example, if you increase the bend stiffness on the cloth from 10 to 100 you get a much closer result between the thick and the think tube odforce_example_jr.hiplc
  7. Vellum strut setup

    Thanks so much to both of you. I have some stuff to play around with. As for the number of constraints you are suggesting @Atom, I agree. That value seems totally out of proportion.
  8. Vellum strut setup

    Hi everyone. can anyone tell me how to make strut constraints in vellum work with a thin object? Attached is a hip file. Try switching between the thick and the thin tube and you will see that the thin tube collapses while the thick one behaves as one would expect. Thanks odforce_example.hiplc
  9. Applying material to specific instance

    how about assigning the material before you scatter the instances? all you need to make sure of when after the scatter is that each of them still holds the shop_materialpath primitive string attribute
  10. control pyro field for flame thrower

    This video will be very helpfull for you. towards the end one of sidefx interns is going through a "flame thrower" like project he build and how he controlled it.
  11. Save multiple BGEO inside a loop

    alternatively you could also just have put $FF into your foreach-end single pass condition and then your rop after the foreach. Write out 10 frames, get 10 variations.
  12. Updated Tornado Setup

    Maybe this can help you get started:
  13. Houdini Enviroment

    Beautiful work
  14. Mouse causing hand wrist pain

    @caskal with regards to scrolling the ladders, you could switch your settings so that the lowest button on your pen is a middle click, and your upper button is a right click. This way you have access to all 3 clicks (gently tab your pen on the table is a left click). this allows you to navigate houdinis interface just with the pen.
  15. [Solved] Texture_placement based on point cloud

    found a solution. I can post a hip file if anyone is interested, when I am done with the project.