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Jesper Rahlff

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Jesper Rahlff last won the day on December 25 2018

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About Jesper Rahlff

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  • Birthday 10/03/1988

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  1. Applying material to specific instance

    how about assigning the material before you scatter the instances? all you need to make sure of when after the scatter is that each of them still holds the shop_materialpath primitive string attribute
  2. control pyro field for flame thrower

    This video will be very helpfull for you. towards the end one of sidefx interns is going through a "flame thrower" like project he build and how he controlled it.
  3. Save multiple BGEO inside a loop

    alternatively you could also just have put $FF into your foreach-end single pass condition and then your rop after the foreach. Write out 10 frames, get 10 variations.
  4. Updated Tornado Setup

    Maybe this can help you get started:
  5. Houdini Enviroment

    Beautiful work
  6. Mouse causing hand wrist pain

    @caskal with regards to scrolling the ladders, you could switch your settings so that the lowest button on your pen is a middle click, and your upper button is a right click. This way you have access to all 3 clicks (gently tab your pen on the table is a left click). this allows you to navigate houdinis interface just with the pen.
  7. [Solved] Texture_placement based on point cloud

    found a solution. I can post a hip file if anyone is interested, when I am done with the project.
  8. Hi everyone. I am trying to "copy" images onto my imported point positions in cops. In the example file, you will see that I have successfully imported my point position into cops, but I am not sure how I can go about placing an image (the center of that image) on a point coordinate? obviously I would want to control the size of that image once placed but I can cross that bridge when I get there. Thanks in advance. texture_placement_odforce.hip
  9. Mouse causing hand wrist pain

    I have dealt with some of the same issues as you @caskal and my solution was as everyone else suggested. I have a Wacom tablet and an evoluent vertical mouse. I use my left hand with the Wacom pen and right hand with the mouse. This way I can easily switch between them and not overuse my wrist.
  10. Path following disparity

    if you look at the last file I fixed the problem in dops. Just divide your one curve force into 2 curve forces and it works as in sops
  11. Path following disparity

    I don't have the answer to why the particles move at different speed up the curve, However if you are looking to have the particles move at exactly the same speed here you go. followPath_alternate.hipnc EDIT: actually it is because you are grabbing both curves into one force. if you create a curve force for each curve and assign them to the paired particle stream it works in fine followPath_dop_fixed.hipnc
  12. How to apply Turbulence to Pressure field?

    hm it should work. Did you set the control influence to 1 and then remap the values?
  13. for the dual rest field I believe the math needs to be as follows: (rest * rest_ratio) + (rest2 * rest_ratio2). the output of this will now be your rest field
  14. How to stop emission of smoke?

    another way is to animate your Volume source node, you can animate the scale from 1 to 0 in your density field
  15. fireworks forming shapes

    people would be more keen to share an example file with you if you uploaded one as well showing that you have tried to recreate this FX on your own.