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Jesper Rahlff

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Jesper Rahlff last won the day on January 12

Jesper Rahlff had the most liked content!

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About Jesper Rahlff

  • Rank
    Illusionist
  • Birthday 10/03/1988

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  • Website URL
    https://vimeo.com/219049639
  • Skype
    Rahlff21

Personal Information

  • Name
    Jesper
  • Location
    Vancouver

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1,749 profile views
  1. Vegetation using bullet

    Would love to dig through the system if you are willing to share a file.
  2. Vegetation using bullet

    I dig it. looks cool! well done
  3. Freelance Pyro Expert (remote work)

    The position has been filled. Thank you for you interest.
  4. Vray for Houdini

    big question for me would be if Vray is still faster rendering volumes.. Not sure it would be. Mantra is not doing to bad when it comes to volumes
  5. Vray for Houdini

    speed is one of Vrays biggest strength
  6. Vray for Houdini

    I just wanted to let everyone who might be interested know, that Chaosgroup have released a beta version of Vray for Houdini. More info can be found here: https://www.chaosgroup.com/vray/houdini
  7. Creating Normal from Diffuse texture

    I have used Crazybump quite consistently and I think it does a decent job.
  8. Grid with round corners?

    here is another way that does not involve manually selecting points grid_smooth_corners.hiplc
  9. Disable Hdr reflection

    I knew there was something that I had forgotten.
  10. Disable Hdr reflection

    As far as I am aware, there is no way to turn off reflection on the environment light itself. The solution to your problem would be to set reflection masks on the geometry node that holds the car geometry. You will find that option on the geometry node under the tab Render > Shading. By default it has a * in it, but if you just select the objects you want the geometry to reflect it should work. Hope this helps. EDIT: On second though I actually believe you can go to the light tab on your environment light, and then click the option "light contribution". The name light contribution is a little misleading as far as I remember. If you choose reflection as light contribution I seem to remember that the light will NOT reflect. Anybody correct me if I am wrong. Again hope this helps
  11. HD print screen?

    ha yes. I meant the OpenGL node. not OpenCl. Thanks Antoine
  12. HD print screen?

    you can use the openCL node in the out context or a ropnet. That node will "render" what is on your screen, in whatever resolution you set it in
  13. Ramp between Y Max and Min object

    if you scroll down on the pointwrangle there is a ramp parameter visible. You probably want to change that to a grayscale color.
  14. Freelance Pyro Expert (remote work)

    I am looking for a Pyro expert to join a small FX team for a period of up to 3 months. The work will be remote, however a mic for skype calls, and or google hangout meetings is required. please pm me with your reel should this spark your interest, and I can elaborate on the details. Cheers ps. The freelancer will have to be comfortable signing an NDA pps. render farm access will be provided.
  15. Ramp between Y Max and Min object

    here is a way of creating a ramp to use for your sss. I disabled refraction, sss, etc and only kept diffuse, but plugged the ramp into the diffuse as it was faster to render. I have done the calculations on sop level in a point wrangle, but you could just as easily do it in the shader instead by referencing a sop by the op: syntax. hope this helps CrystalBall_Ramp.hiplc
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