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Jesper Rahlff

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Jesper Rahlff last won the day on December 25 2018

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About Jesper Rahlff

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    Illusionist
  • Birthday 10/03/1988

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    https://vimeo.com/219049639
  • Skype
    Rahlff21

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    Jesper
  • Location
    Vancouver

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  1. [Solved] Texture_placement based on point cloud

    found a solution. I can post a hip file if anyone is interested, when I am done with the project.
  2. Hi everyone. I am trying to "copy" images onto my imported point positions in cops. In the example file, you will see that I have successfully imported my point position into cops, but I am not sure how I can go about placing an image (the center of that image) on a point coordinate? obviously I would want to control the size of that image once placed but I can cross that bridge when I get there. Thanks in advance. texture_placement_odforce.hip
  3. Mouse causing hand wrist pain

    I have dealt with some of the same issues as you @caskal and my solution was as everyone else suggested. I have a Wacom tablet and an evoluent vertical mouse. I use my left hand with the Wacom pen and right hand with the mouse. This way I can easily switch between them and not overuse my wrist.
  4. Path following disparity

    if you look at the last file I fixed the problem in dops. Just divide your one curve force into 2 curve forces and it works as in sops
  5. Path following disparity

    I don't have the answer to why the particles move at different speed up the curve, However if you are looking to have the particles move at exactly the same speed here you go. followPath_alternate.hipnc EDIT: actually it is because you are grabbing both curves into one force. if you create a curve force for each curve and assign them to the paired particle stream it works in fine followPath_dop_fixed.hipnc
  6. How to apply Turbulence to Pressure field?

    hm it should work. Did you set the control influence to 1 and then remap the values?
  7. for the dual rest field I believe the math needs to be as follows: (rest * rest_ratio) + (rest2 * rest_ratio2). the output of this will now be your rest field
  8. How to stop emission of smoke?

    another way is to animate your Volume source node, you can animate the scale from 1 to 0 in your density field
  9. fireworks forming shapes

    people would be more keen to share an example file with you if you uploaded one as well showing that you have tried to recreate this FX on your own.
  10. Earth atmosphere with Redshift (or finding the "ANY" KEY)

    I cannot share a simple example of this because I am at work right now, so you will have to test it your self. But I am pretty positive this will work
  11. Earth atmosphere with Redshift (or finding the "ANY" KEY)

    My understanding is that because the VDB is a sparse volume if you do the subtraction of the earth geo from the atmos volume and then use a VDB activate node it will deactivate the voxels which has a value of 0 hence not storing that data. You can visualize that with the VDB Visualize Tree node.
  12. Earth atmosphere with Redshift (or finding the "ANY" KEY)

    can you not just convert the earth geo to a volume and subtract that from the atmos volume leaving you with only the visible atmos?
  13. I just use CTRL + X to cut the node. keep doing that and you overwrite your cut history essentially removing the node
  14. vellum and FLIP feedback force (floating vellum)

    how about using a proxy SDF volume as your collision object for Vellum?
  15. Try using chs() specifying that the input value is a string.
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