I have a problem trying to UV project a brick texture onto a wall of individual bricks which uses a mograph style effector created in using the Copy Stamp in SOPS
The texture stays fixed in UV space as the bricks rotate and obviously I want the projection to be fixed to the bricks as they rotate, I've tried doing a time shift on frame 1 with the UV project and then attribute copied back as 'uv' but thats not working
I suspect because they are at 0 scale on the first frame so the projection is null and void.
I have the bricks animating on controlled by the values I've put into my copy sop, they are:
$A*360 in Rotate and $A all in scale.
Does anyone know of a solution to this problem?
Thanks in advance