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3 NeutralAbout angelous4x
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- Birthday 02/20/1980
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www.angelnegron.com
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Name
angel
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New York
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angelous4x started following bacon Grains, how to up rez flip sim with out changing simulation resoults, clifford torus effect and and 3 others
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Hi, I have seen this posted a few times but no clear explanation on how to get it up and running. I created a simple drop of water with a small crown and a single drop on the top. its client likes it but when I up rez it, the simulation changes. is there a way to up rez and the simulation not change. need some help, please.
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- changes in simulation
- up rez
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I need to work on my math big time. yeah what i was thinking is all in sop level, getting a circle rotating it and getting the closest part of the curve and giving it a value to use a displace by a normal.
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Hi every one, I kinda have an idea to create, though not a good one, but wanted to show it here and ask how would you guys go about this effect in Houdini, let me know ur thoughts https://codepen.io/znah/pen/dKdoKW?editors=0010
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I would start reversed, with them stacked up first, then do your sim. then add a time warp and reverse the frames. or do a pop attracted to points.
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hi, if I may, simplify your set up, just let it all fall to see if all the forces are good. and also check the pscale. if the particles are penetrating each other it might make the sim explode, and try the sub steps on the vellum solver not the sub-steps on the object level.
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Change node shap/color based on values in interface
angelous4x posted a topic in General Houdini Questions
Hey every one, wondering if there is a way to dynamically change the node color and/or shape based on options selected. IE. a node that is the "controller null" link to various other nodes. but once an option is selected it changes the color indicating that option is selected. I don't have my hopes up. but wondering if there is a way and if any one know how to do it. thanks A -
Nice, I was thinking a modulus function but this is much simpler. thank you
- 3 replies
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- fluids
- retime node
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i am sure i might be doing this wrong but can't see where it is, trying to use the retime node for a stop motion effect, on 3 or 6s?
- 3 replies
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- fluids
- retime node
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crowds cryptomatte rendering crowds and cryptomatte
angelous4x replied to angelous4x's topic in Lighting & Rendering
thanks, Bruno, and thanks to Hector and DLee as well for all your help. I got mine working. -
crowds cryptomatte rendering crowds and cryptomatte
angelous4x posted a topic in Lighting & Rendering
Hey I never really used crypomattes, figured out how to use them in Mantra. My problem is how do I get the cryptomatte recognize each crowd person as its own data. tried using user data and setting the name attributes but it seems like it didn't work. anyone have an idea? thanks -
Hi I was wondering if Owly feathers was updated to use the new houdini hair setup? or updated to be used in houini 16.5? cheers
- 29 replies
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- fur
- development
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I think i found it thanks
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would anyone happen to have the bacon scene for that is shown in the master class at time 41? I want to learn how to emit from pops some geo and still be able to use the point deform,
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Crowds agents animation pops when using random clip time and in sim
angelous4x posted a topic in Effects
hope I can get some guidance, needs some help. Crowds agents animation pops when using random clip time and in sim. but in the crowd's source, the animation doesn't pop when I disable the randomize clip time. any idea why this would happen. -
Houdini crowds to maya ass files errors
angelous4x replied to angelous4x's topic in Lighting & Rendering
turns out that Maya mtoa was the older Arnold plugin.