Jump to content
[[Template core/front/profile/profileHeader is throwing an error. This theme may be out of date. Run the support tool in the AdminCP to restore the default theme.]]

Community Reputation

3 Neutral

1 Follower

About angelous4x

  • Rank
    Peon
  • Birthday 02/20/1980

Contact Methods

  • Website URL
    www.angelnegron.com

Personal Information

  • Name
    angel
  • Location
    New York

Recent Profile Visitors

1,892 profile views
  1. get Clarisse rotation to Houdini Orient

    sorry, I assumed someone might have figured it out already attached are the points and geo that come out of Clarisse. I need to get the orientation to instance another object to it but needs to have the same orientation and pscale. points from Clarisse.abc clarisse_mesh.abc
  2. Hi everyone, I'm got an alembic point cache from Clarisse and working how to get the rotation to work with orient to get the same results in Clarisse when instancing geo via copy sop.
  3. hey, we're working on a project where I cache a proxy of geo, do my pops sims, and call the proxy from disk at rendering time using the "instance file" attribute per point. works great. However, the whole scene needs to be Archived to a redshift "Scene Proxy" and sent over to another artist who has different named drives. it works great when rendering from my end, but when the other artist using Maya imports the "Scene proxy" which calls the "Geo proxy" from Drive and it fails to load because it isn't the same path. in the Docs, it mentions using the REDSHIFT_PATHOVERRIDE_FILE can be used. I was hoping it would be like in obj level the override user data tick box to override that proxy path, like the "Material Override list". But it isn't the case. the Doc states So, for example, if the environment variable is set to REDSHIFT_PATHOVERRIDE_FILE = C:\mypathoverrides.txt ... the file mypathoverrides.txt could contain the following, which helps to map from a local folder to some shared network location "C:\MyTextures" "\MYSERVER01\Textures" "C:\MyVDBs" "\MYSERVER01\VDBs" How do I Implement it in Houdini and in Maya? thanks
  4. hey, we're working on a project where I cache a proxy of geo, do my pops sims, and call the proxy from disk at rendering time using the "instance file" attribute per point. works great. However, the whole scene needs to be Archived to a redshift "Scene Proxy" and sent over to another artist who has different named drives. it works great when rendering from my end, but when the other artist using Maya imports the "Scene proxy" which calls the "Geo proxy" from Drive and it fails to load because it isn't the same path. in the Docs, it mentions using the REDSHIFT_PATHOVERRIDE_FILE can be used. I was hoping it would be like in obj level the override user data tick box to override that proxy path, like the "Material Override list". But it isn't the case. the Doc states So, for example, if the environment variable is set to REDSHIFT_PATHOVERRIDE_FILE = C:\mypathoverrides.txt ... the file mypathoverrides.txt could contain the following, which helps to map from a local folder to some shared network location "C:\MyTextures" "\MYSERVER01\Textures" "C:\MyVDBs" "\MYSERVER01\VDBs" How do I Implement it in Houdini and in Maya? thanks
  5. thank you Ryew, i did try to uncheck the move to hit options, but if I have a uneven collision surface it will be offset, I posted the same question on side effects forums, I got it working here is the link is ur curious. https://www.sidefx.com/forum/topic/85022/?page=1#post-367687
  6. Hi Benyee, thanks for the responce, typed "*^on" in the popsolver->collision behavior->group to affect, but doesn't seem to work
  7. seems like checking on "moke to hit" is the issue. in the documentation, it mentioned the 'move to hit' essentially does v@P = v@hitpos. How do I change the @P not to equal the hitpos once it set to awaken?
  8. Hello, I'm having a weird issue where I have just some particle colliding with a ground node, move to hit, and response to "stop" and "move to hit" checked on. However, when I use the pop awaken the "stopped" attribute goes back to 0, but none of the forces affect it. but the Velocities are updated in the geometry spreadsheet. not sure why that is. any ideas why? pop_awaken_stopped.hip
  9. Hi, I have seen this posted a few times but no clear explanation on how to get it up and running. I created a simple drop of water with a small crown and a single drop on the top. its client likes it but when I up rez it, the simulation changes. is there a way to up rez and the simulation not change. need some help, please.
  10. clifford torus effect

    I need to work on my math big time. yeah what i was thinking is all in sop level, getting a circle rotating it and getting the closest part of the curve and giving it a value to use a displace by a normal.
  11. clifford torus effect

    Hi every one, I kinda have an idea to create, though not a good one, but wanted to show it here and ask how would you guys go about this effect in Houdini, let me know ur thoughts https://codepen.io/znah/pen/dKdoKW?editors=0010
  12. Dynamic Stacking Cubes

    I would start reversed, with them stacked up first, then do your sim. then add a time warp and reverse the frames. or do a pop attracted to points.
  13. Grains go up ?

    hi, if I may, simplify your set up, just let it all fall to see if all the forces are good. and also check the pscale. if the particles are penetrating each other it might make the sim explode, and try the sub steps on the vellum solver not the sub-steps on the object level.
  14. Hey every one, wondering if there is a way to dynamically change the node color and/or shape based on options selected. IE. a node that is the "controller null" link to various other nodes. but once an option is selected it changes the color indicating that option is selected. I don't have my hopes up. but wondering if there is a way and if any one know how to do it. thanks A
×