Jump to content

Arthur Spooner

  • Content count

  • Donations

    0.00 CAD 
  • Joined

  • Last visited

Community Reputation

0 Neutral

About Arthur Spooner

  • Rank

Personal Information

  • Name

Recent Profile Visitors

1,153 profile views
  1. Houdini 16 Wishlist

    Hrm, no that is not what I mean't.
  2. Houdini 16 Wishlist

    Sorry if this was already mentioned; Improvement on modeling tools. A little better workflow, I love I can go back and literally edit the contents of the nodes, sometimes the results can become unpredictable, in that sense, it's best not to make changes. Overall compared to Maya, whereas the only solution is undo; no surprise technically Max is excelling in terms of technical features, it's core was better designed. I still favor Maya over Max but anyhow little more efficiency in Houdini modeling
  3. VEX docs

    I'm having problem simply understanding the documentation; The random function in VEX, how do I read it and apply it ? float random(int position) Isn't the correct VEX code; float random(@P.y) for a simple example on a sphere and that would randomize the points on a sphere ?
  4. No Noise on vector

    @P.y = noise(@P) * ch("amp"); Is it possible to turn the above VEX code to display a literal math formula ?
  5. Paint SOP - First time

  6. Paint SOP - First time

    I never said I wasn't reading or going to re-read your post, I just said I want to go back a few steps, that I didn't look into. Let me go over the thread once again !
  7. Paint SOP - First time

    Wait, I'm going to go back a few steps, there is another way to use Paint SOP ?
  8. No Noise on vector

    I assume you only need to use, for example, the temp variable vector chv if you are creating the variable, not if you are applying it, as in the last two VEX code examples ? I thought noise needs three values, there is four if you including @P; I'm probably completely wrong in the sense that you need three values. I don't see the big difference between chv & ch ? How do I keep the grid stuck at it's position because currently it moves on the Y in the world ? Thanks for help up to this point, truly am appreciative.
  9. Paint SOP - First time

    oh for crying out loud, now it works. I had HDR Rendering option off.
  10. Paint SOP - First time

    Thanks for helping, maybe someone else can chime in.
  11. Paint SOP - First time

    It can't be, the scene by 6ril works. 6ril used UV projection but stated you don't have to, I proceed to re-create the scene and I can't paint on the mesh with replace / add ?
  12. Paint SOP - First time

    I understand but I don't see anything when the mode is set to replace either !
  13. Paint SOP - First time

    Yes of course. Here is a new scene. as_paint_prob.hipnc
  14. No Noise on vector

    chf is (channel,frame) which I don't want the frame @P.y = noise(0,ch("noise"),0); noise takes three parameters, if the channel noise is controlling the Y which is suppose to control the noise ?
  15. No Noise on vector

    I'm trying to learn and understand Without hacking away, never know !