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lavitz01

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About lavitz01

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  • Name
    Chase
  • Location
    Orange County, CA

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  1. How to Visualize Wind Force DOP?

    you can control this through a wrangle at the SOP level or in dop you can use either gravity or a wind(fan) force and designate the force direction and value (x,y,z) i.e. (0,1,2). This will give you wind blowing north east or south west depending on where you place the force in the scene. ive used this to drive a billowy smoke sim to use it as a sand storm.
  2. Pyro velocity field question

    You can use the gasdop or you can add a vectorforce through a wrangle. I can find my file later tonight and give you specifics later if you need.
  3. Exporting options for Indie users

    He has indie which I believe does export. I believe he can export as FBX or alembic (.abc). I believe the only limitation of indie is that it has a rendering limitation of 1280 x 720 with no watermark.
  4. shader help

    I am trying to figure out how to create a custom shader in vex for creating a glass shader with refraction for bending light. Additionally, i am trying to create a shader for lava that uses one shader when the temperate or speed is above a certain threshold. Like when it is flowing fast it uses the liquid lava shader and then switches over to the solid lava shader when the speed slows down. How can i achieve these shaders? I have been having some issues with creating these.
  5. mandlebrot color issue

    i created a mandlebulb/mandlebrot and i want to animate it with colors that change like left 30% green right 70% blue and it changes over time. I do not know how to accomplish this. Please help. mandlebrot_016.hip
  6. flip sim help

    how do i make a flip sim liquid thinner?
  7. flip sim help

    how do i make a flip sim liquid thinner? ship_sim_redu_sim_begin_001.hip
  8. Ocean sim help

    The simulation is a Flip tank from the particle fluids tab. the container size i am using is 250 x 145 x 250 with a water level of 12. The center Y i used this expression ch("sizey")*0.5 the object im using is a ship that i needed to cache out to make it a static object so it is not sinking. I already animated the ship. ship_sim_redu_sim_begin_001.hip
  9. As Noobini said, N.x is for python scripting and NX is hscript. It all just depends on what coding you are working with. your attributecreate is set to python and not hscript.
  10. Ocean sim help

    I am working with an ocean sim using flip container. I created a static object that is colliding but the water that is created as a result of the collision is very thick. Its like 5-10 feet thick instead of particle or paper thin. how do I make the water thinner?
  11. Ocean sim help

    I am working with an ocean sim using flip container. I created a static object that is colliding but the water that is created as a result of the collision is very thick. Its like 5-10 feet thick instead of particle or paper thin. how do I make the water thinner?
  12. In the root of the auto dip network where you are reading your sim from, there should be something that reads start frame or begin sim or something along those lines. I've done it before.
  13. Houdini beginner needs your help

    Agreed, you will have to rebuild the network in your indie version. The lies ensues are stand alone and the different clients are not able to cross liscenses.
  14. Need some advice about cloudfx

    A good rule of thumb is to use geometry if you want something to resemble something. For clouds use a cloud sop and you can control the shape and density. Also you can add noise either on the sop level or geo level, depending on what you want to achieve. For geo use mountain node, if not use voinoise or noise, both are great just have different functions. You could also use noise through cops as well. Hope this helps
  15. H15 Pyro Now Broken

    It's because you are working in houdini16. Things change from version to version. Sometimes things are added, split up or removed completely in the new version. Inoperable this helps. Try to check the node network and see if it has removed anything from your 2015 version.
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