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Musi last won the day on December 2 2018

Musi had the most liked content!

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  1. direction of arrow follow surface normal

    Thank you very much. if I make it, I'll put replying.
  2. direction of arrow follow surface normal

    That's right, but I want to have multiple collision geo.
  3. direction of arrow follow surface normal

    Thanks reply. Maybe, I described it complicated. I just want arrows to rotate with the box, not on the ground. Even if there are more arrows.
  4. Hi guys, I'm trying to make a rain of arrows. How to make a direction of arrow follow surface normal? I attached a file. Thanks. arrow.hipnc
  5. Hello Guys, I'm doing a simple simulation which is rain of arrow. I set particle's collision behavior to stick. But when particles collide on the ground, arrows lay down. I want to keep direction of arrows when they collide on the ground. Can anybody help me? rainOfArrow.hipnc
  6. Growing effect issue

    Thank you, I will.
  7. Growing effect issue

    Thanks replying Jonidunno, It's nice. But your linked topic is previous one of effect what I want in my reference video. This is it.
  8. Hi guys, I'm trying to build up some growing effect. But it's not easy to get what I want. I'm VEX newbie. Ok here is my reference at 11:58 in this video. https://vimeo.com/236554263 [vimeo.com] So I made something similar. Actually not. It's based on this tutorial. https://www.youtube.com/watch?time_continue=961&v=ttvVYqjs9XE [www.youtube.com] Is there anybody can help me? I'm ok with totally different approaching. It doesn't have to be based on the above tutorial. Thanks growing.hip
  9. Bullet: small objects not stopping to move

    Hey Bro, I think you don't like the box keeps rotating. I suggest a simple way which is decreasing "Sleeping Time" in bullet.
  10. Hello guys. I copied box to points of a line. And I set normal of the points by tangentu. Z direction of the line gave me what I want, but X direction of the line gave me a wrong result. I don't know why. Can any somebody explain that? p.s) I attached hip file. bridge01.hipnc