Jump to content


  • Content count

  • Donations

    0.00 CAD 
  • Joined

  • Last visited

  • Days Won


Butachan last won the day on October 22 2016

Butachan had the most liked content!

Community Reputation

16 Good

1 Follower

About Butachan

  • Rank

Personal Information

  • Name
  • Location

Recent Profile Visitors

1,158 profile views
  1. Od Studios launch

    Good luck man! Quite the chutzpah (I am saying it with honest admiration) Nic
  2. Hi everyone, I am sharing this simplified version of a project of mine cause I have an issue that is really baffling me. It's a hair simmulation, just one hair which I am manipulating its pscale through SOP solvers to create some worm like movement, It works completely fine as long as I keep the system with 1 substep, but if I increase the number of substeps it goes ballistic! I have other solvers that really polish the movement of the worm they all work fine, as long as I don't increase the number of substep to more than one. Is like the SOP solver multiplies its effect per substep. I have no idea what could be causing this, worse I don't understand the why and that really bugs me. Any help would be really appreciated. Best, Nicolas. Edit: I believe its the internal collision being multiplied, or calculated in each substep in the SOP solver, but no so such how to address this yet. Edit 2 : to clarify when the behaviour is acceptable. VellumSubstep.hiplc
  3. VEX and HOM in external editor

  4. VEX and HOM in external editor

    Hi, Just thought in ask if anyone knows of an external editor with vex and HOM libraries in them. You know to lazily have autofill and nice colors in an external editor (visual studio maybe??) Just kind of hoping that more advanced programmers here will have a better set up than mine
  5. composite ocean and guided layer flip

    there is a master class... it pretty much solve your question.
  6. Spectra Mask removing/Masking the Foam

    Are you still having trouble with this?
  7. crop empty space around generated text

    Yes I thought about the geo node in cops aswell, but I just assumed you wanted the font through some interesting perspective view. Now that I think about it it is kind of sad this node do not have a camera input. That's why I offered the post script as a solution. Anyway, glad you found your solution Tim
  8. Can loops be frame-dependent?

    But I guess then the efficiency will depend on how many iterations are we talking about. Things can go out of control easily in Houdini. Can you share an example file of what you are working on? Maybe we get a better picture.
  9. Can loops be frame-dependent?

    Yep to this. I was going to mention it, but I didn't want to overcomplicate the answer. But yes solver sop is the way to go for things like this.
  10. Can loops be frame-dependent?

    Yes, just animating the number of iterations it will do. You can just use $F in iterationson the block end if you are working on SOP and it will do the trick or just key frame it. Basically the same thing if you are doing it in vex. Frame 1 = 1 iteration..... frame 10 = 10 iterations.
  11. fireworks forming shapes

    I would definitely add an extra pop force with turbulence that takes over as they approach the end of their life. To simulate dissipation and break the shape at the end.
  12. crop empty space around generated text

    Sorry for the late answer... Well, I do not know, since I never have used this command, have in mind this is a stand alone tool, not a script. My guess is that there must be a way to create a python script to launch the tool. But I guess you will need to do that research yourself. It all comes down on how often you will need to do this, I run commands from Houdini Cmd Line constantly to run little tools, and it is just one line, so you can easily just make a txt file with the template you need to run.
  13. crop empty space around generated text

    I know you want to do it in the comp context but if the objective is to get a final image you may want to check this: http://www.sidefx.com/docs/houdini/ref/utils/iautocrop.html Hope it helps.
  14. VFX / Design Work.

    Hi my name is Nicolas Heluani, I am a Motion/VFX artist based in Iceland. For the past few years I been working mainly in Motion Graphics for local TV productions. But I am trying to move into more challenging VFX tasks, a subject I always loved. I am a highly creative abstract thinker with an ease in math and VEX. I like to constantly challenge myself into learning how things work and then do it myself. I am attaching here my demo-reel, I hope you like it. For more info please send me a PM at nicolasheluani@gmail.com If you have read so far, thank you, and at least I hope you enjoyed my reel. I plan to update my Vimeo feed soon with some work I am currently doing, like I said I am constantly challenging myself Nico.
  15. Yes, And indeed RS was causing a problem but there was something else aswell. Because after I disabled RS Houdini was still crashing. I got the program to work by deleting all my preference folder in Documents\houdini16.5 and letting houdini reconstruct everything. There must to have been some configuration issue. Thankfully things seems to be solved. Nico.