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About nisachar

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  1. Houdini 17 Sneak Peak

    Or another member from the DCC fraternity
  2. Houdini 17 Sneak Peak

    I did. But Sidefx needs to rethink its polymodeling paradigm. It’s great for procedural modeling, but many times gets in the way of on the fly modeling.
  3. Houdini 17 Sneak Peak

    Right now it’s Modo. Overtime I have come to appreciate it’s direct modeling features. With an occasional Maya thrown in.
  4. Houdini 17 Sneak Peak

    I wish there was more support for direct modeling, but I am glad they are tweaking the terrain and uv tools. They are good but 3rd party apps for UVs and terrain are doing some really amazing work.
  5. Houdini 17 Wishlist

    That's a very interesting idea. I would love to see something like that, Drive attributes/parameters with nodes usually found in attribute vops without having to bind/promote them. Also maybe an Instance system for nodes... it could reduce the wires clutter.
  6. Hello I have an animated Alembic file which I am piping through the instant mesh SOP ( game shelf tools ). How do I export the mesh's state at each frame into separate files ( Obj/Fbx) ?
  7. Houdini 17 Wishlist

    Attribute Vops - Capacity to display any custom attributes in the left ‘attributevopglobal’ node without having to use ‘bind import’ - Eg : if I create a custom attribute “aa” and pipe it into an AttributeVop, it should automatically be visible in the list of inputs. - Similarly we should be able to export the custom attribute out via the ‘geometryvopoutput’ node without having to use ‘bind export. - Auto insertion of conversion nodes. - Eg : while piping an integer output to a float input, Houdini should automatically insert an ‘integer to float’ conversion node in between. - While we are at the topic of auto conversion nodes, maybe a smaller, unique node shape can be used to for such nodes to help visualise and free up available screen space for large networks.
  8. Houdini 17 Wishlist

    Say what ? I was under the impression it was 'in a couple of months time' or 'two months time' for Houdini 17. I didn't hear anything about a September 2018 launch date.
  9. houdini 16 group node

    use the new group promote node to convert from one type to another after you have created your group
  10. 3D Mouse recommendation and tips

    Oh Hey, I had already set that because the default didn't seem intuitive. Switching the direction ( and slowing down the speed ) really helped too. I thought there was some global switch that took care if each axis. Thanks though. Now if only ZBrush supported this :/
  11. Ok.. so .. How do I setup the wheels of a car that follow a null but retain independent rotation? parenting uses all the transforms types ( SRT)
  12. 3D Mouse recommendation and tips

    Thanks. Useful tips. One question : where is this reverse setting? I am using a mac
  13. Houdini 17 Wishlist

    Make the poly split node handle multiple splits under one node. Just have the split operations appear as a list in the node's Parameter window, or display them in the group/expression slot ( 1-2, 4-7, 12-63 etc ). Color code the newly generated edges when the node is selected and if the user hovers the cursor over any split edge, the group list automatically highlights the connected points/edges/faces. The user can then remove them from the list and thus undo that particular split ( without having to invoke a blast node )
  14. Houdini 17 Wishlist

    Declare expressions null and void. Every parameter can changed, tweaked, driven , accessed, modified just by drop down options. Also Cd = Color, N = Normal, P = Point position ( is that what P is ? ) in the VOPs network ... Please Don't kill me
  15. Poly Bridge

    The subdivide node seems to throw up some bug and doesn't evaluate the edges properly where the polybridge joins the two ends. It treats them as 'unfused' The workaround as of now seems to be to add a 'çlean' before adding the subdivide node. OR maybe add a fuse node after the subdivide Thanks to friedasparagus over the sidefx forum. Edit : It might be due to the fact that the normals for both primitive sets are in the same direction. Add a reverse sop to either one fo them before the bridge.