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Iskander last won the day on February 15 2017

Iskander had the most liked content!

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  1. Sorry,I can’t test this now,but it should work,i did not have any troubles. Just thought,maybe you forgot to promote attribute to vertex,i think problem in this,it must always be done. Cd for example is core attribute so it promotes automatically,but in case with custom attributes u must do it.
  2. Strange extra manipulations. All u need is just to set Emission type in popsource as All Geometry.
  3. map uniform pattern on a geometry

  4. Random link of interest

    I am really dumb in math,but maybe skillful Houdini guys someday will make the implementation of this interesting method. https://github.com/mxgmn/WaveFunctionCollapse upd:It will be in Houdini!
  5. Check this. +now it is rather simple copy2points_newpipeline.hipnc
  6. Yep and i think it is even faster than compiled for-loops.
  7. As i know it will in 2.82 officially.
  8. I think there is USD support in Blender in experimental branches,why not to use it instead ABC?
  9. there and back again, a Render Journey

    Did you test 3Delight?I found it pretty much faster than cpu Arnold/Mantra/Renderman,x10+ on some tasks and it really wonder me.. https://www.3delight.com/ https://discord.gg/MGtJx4q https://gitlab.com/3Delight/3delight-for-houdini
  10. Nope,Blender able to pick any attribute name as you named it in Houdini,"Cd","blabla",etc.
  11. Help needed for making Gear Generator

    It is in russian,but maybe will be helpful:
  12. + "It doesn't freeze Houdini and you don't have to close your editor to see the updated code applied on your parameter." http://cgtoolbox.com/houdini-expression-editor/
  13. Thank you,Konstantin,especially for amazing exhaustive link!