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About JFWfilms

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  1. This Might explain it a little better. On the node in the green circle the textures work fine. But after cleaning the attributes and the voronoi fracture, I use the same 'texturizer' node as before to set up the material for the texture and then assign the same texture. But I get a different result. The texture in the mortar doesn't line up with the stones. Thanks
  2. Hi, thanks for the reply. I've attached the files GroundExplosion_0002.bgeo.sc TexturesCom_MedievalCobblestone3_5x5_1024_albedo.tif TexturesCom_MedievalCobblestone3_5x5_1024_albedo.tif
  3. I've created a subnet that sets up the UVs for texturing and it works correctly, until I apply a Voronoi fracture node, after that the texture no longer aligns properly. I've attached my scene file. Thanks a lot! ImageBased_Destruction_Cobble_Test_003 .hip
  4. Why is Mantra so Slow

  5. Why is Mantra so Slow

    Hi, I'm trying to learn shading and rendering in Houdini, but I've just set up a simple scene with just a sphere, and it's taking up to 20 minutes to render it? Thanks
  6. Hi, Is it possible to export animated geometry (Alembic/ OBJ sequence etc) from Houdini Apprentice? Thanks a lot Josh
  7. Hi, I'm quite new to Houdini so, I'm probably doing something really wrong. When ever I go into my Dop network for my sim everything freezes up and it takes several minutes for any change to update, it's nearly impossible to work with. I've attached my scene File Thanks a lot Josh ImageBased_Destruction_Cobble_Test_002 .hipnc
  8. Here's the scene File: ImageBased_Destruction_Test .hipnc Thanks
  9. I'm confused the S and T inputs aren't on my Texture VOP. But I've stolen the Node from the tutorial project file and that has the S and T inputs, However the texture still doesn't show up. I've attached an image of how I've set it up, and the result. The points just go a light grey.
  10. Hi I'm following a tutorial and the Texture VOP Node has S and T inputs but mine doesn't. I'm using Houdini apprentice 17.0.325. I can't find the Inputs. I've looked in the help, and the node in there is different to mine (the same as in the tutorial). Basically what I have done, is feed points in to a uv texture node . Then that into an Attribute VOP, and inside the Attribute VOP, I've imported the points and converted them to float with a vectofloat node, then I would feed that into the S and T inputs? Thanks Josh
  11. Point Vop set up

    Hi I'm new to houdini so i don't really have a clue what I'm doing. I was trying to follow along with this tutorial but the add attribute node in point vop has a completely different menu compared to Vop sop. I'm confused at how to import and export the attributes. Would it be possible to show an example? Thankyou -Josh
  12. Attribute VOPs

    Hi, does anyone know of a where I can find some information on attribute VOPs? I've only been using Houdini for a couple of weeks, I'm struggling to get my head around it. I'm just looking for an introduction to them. Thanks -Josh
  13. Pin Constraint

    Hi, I'm trying to get my head around constraints. I'm trying to create a pin constraint. I have constrained a box to a point that I created using the add node. I created a 'name' attribute for both the box and the point with piece0 as a string. Also on the point I have added another attribute with a 'position' constraint type. In the dop network I have a constraint network with a 'hard constraint relationship' as the input, It works when I use the point from the add node to constrain to, but if i switch it out for a packed primitive it doesn't work. is there a way that I can constrain an object to the position of another object. I'm new to Houdini so i'm not really sure what i'm talking about but hopefully that makes sense Thanks! Josh
  14. Plane Crash

    Awesome! That's Just what i was looking for thank you!