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JFWfilms

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About JFWfilms

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    Peon

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    Josh
  1. Hi, Is it possible to export animated geometry (Alembic/ OBJ sequence etc) from Houdini Apprentice? Thanks a lot Josh
  2. Hi, I'm quite new to Houdini so, I'm probably doing something really wrong. When ever I go into my Dop network for my sim everything freezes up and it takes several minutes for any change to update, it's nearly impossible to work with. I've attached my scene File Thanks a lot Josh ImageBased_Destruction_Cobble_Test_002 .hipnc
  3. Here's the scene File: ImageBased_Destruction_Test .hipnc Thanks
  4. I'm confused the S and T inputs aren't on my Texture VOP. But I've stolen the Node from the tutorial project file and that has the S and T inputs, However the texture still doesn't show up. I've attached an image of how I've set it up, and the result. The points just go a light grey.
  5. Hi I'm following a tutorial and the Texture VOP Node has S and T inputs but mine doesn't. I'm using Houdini apprentice 17.0.325. I can't find the Inputs. I've looked in the help, and the node in there is different to mine (the same as in the tutorial). Basically what I have done, is feed points in to a uv texture node . Then that into an Attribute VOP, and inside the Attribute VOP, I've imported the points and converted them to float with a vectofloat node, then I would feed that into the S and T inputs? Thanks Josh
  6. Point Vop set up

    Hi I'm new to houdini so i don't really have a clue what I'm doing. I was trying to follow along with this tutorial but the add attribute node in point vop has a completely different menu compared to Vop sop. I'm confused at how to import and export the attributes. Would it be possible to show an example? Thankyou -Josh
  7. Attribute VOPs

    Hi, does anyone know of a where I can find some information on attribute VOPs? I've only been using Houdini for a couple of weeks, I'm struggling to get my head around it. I'm just looking for an introduction to them. Thanks -Josh
  8. Pin Constraint

    Hi, I'm trying to get my head around constraints. I'm trying to create a pin constraint. I have constrained a box to a point that I created using the add node. I created a 'name' attribute for both the box and the point with piece0 as a string. Also on the point I have added another attribute with a 'position' constraint type. In the dop network I have a constraint network with a 'hard constraint relationship' as the input, It works when I use the point from the add node to constrain to, but if i switch it out for a packed primitive it doesn't work. is there a way that I can constrain an object to the position of another object. I'm new to Houdini so i'm not really sure what i'm talking about but hopefully that makes sense Thanks! Josh
  9. Plane Crash

    Awesome! That's Just what i was looking for thank you!
  10. Plane Crash

    Hi, I'm new to Houdini, I'm trying to figure out how to create dynamics for a plane crash. I've played around with dynamics a little and i can't figure out how to fracture a moving object. I need to create a plane crash and have the wing fracture as it hits the ground and animate to the left Similar to this: Do you guys have any suggestions or tutorials you could direct me to? Thanks a lot!
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