Hello.
I'm having a problem trying to make viscous FLIP fluids collide with an alembic mesh.
When the geometry approaches the fluid, the fluid collides with some kind of "bounding box" instead of the object itself.
I've tried different collision approaches, proxy volume, surface, ray intersect... I've also tried changing the Collision Detection method on the FLIP solver, and reducing the surface extrapolation.
I can't attach example but I hope the question is self explanatory.
Thanks in advance.