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B.Walters

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Everything posted by B.Walters

  1. "tiny"

    Thank you very much. I'll be sure to let you know once I finally clean this file up a bit more and hopefully release it as a digital asset + an example .hip file. In the mean time, I've included an additional movie to help feed your appetite. Also, if you're anywhere near Los Angeles, there's a 1-day, intro to particles course being offered at Side Effects next weekend. You can read more about it at www.sidefx.com tiny02.mov I haven't had too much time in past two weeks to work on this, but things are settling down and I should be able to work on it a lot more this weekend / next week. However, I have managed to drastically improve the artificial intelligence for target identification/selection. Each ship is now much more likely to choose a ship thats infront of it and/or close by, rather than one far away, behind it, or off to the side (plus a little randomness, didn't want it too perfect). I hope you all enjoy, and please, criticism!!!! (The constructive kind would be preferred) And/or suggestions would be nice (what else would you like to see it do? E.g. "homing missiles", or better looking models, or hurry up and make a HDA, etc.)
  2. Ice Chunks In A River

    One of the first things I noticed was that you could see the tears in some of the pieces before they broke off. I don't recall that being the case in earlier simulations (though I may be wrong...?)
  3. Meshes

    I've been using Houdini for a couple years now, and to be honest, I've never used Meshes and I don't even know what they really are. It's never come up. But I'm afraid next week it might, as I'm teaching a intro to Houdini course next week, ( http://www.sidefx.com/index.php?option=com...&Itemid=182 ). So what are Meshes and what are they good for? Houdini's Help didn't seem to have too much information on meshes (that or I overlooked it).
  4. Scatter Based On Luminence

    Close! You'll definitely need the normals of the object and the dot product, but you don't need the normal of the light, all you need is just the position of the light. That is, unless you wanted a cone light, then you'd need the cone angle + direction... but that's a whole different story. Check out the example I just quickly whipped together. Good luck! Brian scatterLight2.hip
  5. 1st Annual Houdini Hacker Contest

    Err, I'm confused. Is the Houdini Hacker Contest back on again now, for 2006? One of my coworkers said it was, but this is dated Oct/Nov 2005? [Edit: It sure helps to *read* all the other posts before posting my own. My mistake, I thought I had read all the posts, but I had missed the last page. ]
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