Jump to content


  • Content count

  • Donations

    0.00 CAD 
  • Joined

  • Last visited

Community Reputation

2 Neutral

About maiden666

  • Rank

Personal Information

  • Name
  • Location
  1. Stagger point attributes

    if I understand correctly, yoy may to create new stream with condition 'if(i@ptnum == @Frame)ingroup = 1;'
  2. Join meshes together smooth transition

    try to bridge two sets of polygons
  3. Great. Call to Moritz.
  4. there`s another efficient way (from Entagma) 1. in Voronoi - turn on Exterior Group "Outside" 2. in Foreach ( on Prims) - create Detail attribute i@del = 0; 3. if prim is in Outside group, then set @del =1 to whole Detail 4. promote @del from Detail to Prim 5. Blast
  5. In a vellum simulation, how can I adjust friction?

    Try to add @friction = 0 to collider object
  6. Krakatoa type effect with POP in Mantra

    There is PRT Rop to save your particle simulation as PRT sequense, than rendering in Max or Cinema with Krakatoa
  7. Houdini to .PRT or .BIN

    Hamp, I watched this video but Krakatoa is render particles 100 times faster cos Houdini is consider particles as a geo objs, while Krakatoa as a pixels
  8. Hello. Im interesting to export a Houdini particles to render in Krakatoa, I was looking for an opportunity to do so but I found only a pretty old stuffs like that http://dhel-vfx.blogspot.ru/2010/05/houdini-pop-to-krakatoa-prt.html Is there any new features? To work witn Houdini15.
  9. Making Origami in Houdini part 1

    привет, очень интересно, когда-то мы с тобой общались по поводу XSI, затем ты исчез, и вот встречаю тебя туточки Долгий был эксодус