Jump to content

webbyeasy

Members
  • Content count

    2
  • Donations

    0.00 CAD 
  • Joined

  • Last visited

Community Reputation

0 Neutral

About webbyeasy

  • Rank
    Peon

Personal Information

  • Name
    john
  1. reviving an old thread as I look in the new features of 16.5 hoping this would be fixed. this "NEEDS" to be an available feature, like pezetko said, all the available options are there, just needs to be enabled for farm rendering in a production environment. sure lighters can mess around optimising a scene for a preview look, but using the IPR and setting a 'render time limit per frame' seems like the better and easier solution. Many times a lighter simply wants to see how an animated object interacts with lighting and shadows through a scene with correct ray limits, without having to turn features off etc. this could be a test render before submitting a HQ render version for dailies. think of how artists like to squint when they paint, using IPR in batch rendering is perfect for this. IFD gen will still need to happen, but this is often a much faster process. Please SideFX team, add this function. Also I tested with rendering to mplay with 'preview' and setting the 'render time limit', it stops the jobs completely and doesnt go onto the next frame...
  2. Fur and getting guides to work

    sorry for reopening an old thread, I'm on H15 and importing guide curves via Almebic and it works fine, but I can't find anything documentation on using animated guides. I've spent a bit of time diving around in the new fur setup and there appears to be a timeshift / framehold for the imported groom. When I bypass that things start to break, How do I hook in my animated curves into the fur system? I've tried manually pointing the object merge on the dynamic guide to the curves but that doesnt work at all. thanks everyone.
×