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2 NeutralAbout shinsso
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https://vimeo.com/syandfx
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Name
SoYoun
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Seoul, Korea
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Thank you so much for your detailed reply. It was a big help.
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shinsso started following Any way to background render with Redshift, How can I reverse rigdoctor?, how to render panoramic image with mantra like Redshift camera? and and 1 other
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Hi guys! I'm new at kineFX in Houdini. I just want to reverse parent and child of all on curve line. I tried simply reverse the number of point with sort SOP and also reparent joints, it didn't work. Can you guys tell me how to solve it? curve_line_rig.hiplc
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how to render panoramic image with mantra like Redshift camera?
shinsso posted a topic in Lighting & Rendering
hi guys, I tested panoramic rendering for 360 circle vision movie. This is rendered with Redshift. So I set the camera, View projection : Cylindrical(panoramic) and set Horizontal FOV to 360, Vertical FOV 180 in the Redshift Camera Settings tab. That is easy! But I want to same render images with mantra. Is there any way for camera setting or lens shader? please help, thanks.- 1 reply
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- panoramic render
- mantra
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Thank you for your reply. There were two options I could use to deliver houdini particle to maya as a redshift user. One was houdini engine, this is very easy to auto match per-particle attribute and value. So, some attributes like pscale, Cd or ID were well matched except Alpha. I didn't use any redshift userdata node then, I'll try that node, thanks. And the other was using redshift proxy. I had to use redshift proxy format not an alembic. and there were no options to control per particle attribute in maya.
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hi guys I did some render test with houdini and maya redshift renderer. I made particle in houdini then rendered it in maya using houdini engine and redshift proxy file. This image is that I tested to compare houdini redshift render and maya redshift render. A is houdini redshift B is maya redshift with importing particle by houdini Engine C is also maya redshift with importing particle by redshift proxy When I use B, alpha attribute for per particle is different from A and C. Is there any way to correct the alpha attribute? Thanks.
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Hi guys Is there any way to do background render with Redshift? I cannot find "Render to Disk in Background" button like Mantra.
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Hi guys I don't know which graphic card better for my work. (GTX 1080, GTX 1080Ti) I want to use openCL and I'm user of Redshift.
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I downloaded openvdb library from https://www.openvdb.org/download/ then, i want to compile them because I use Redshift render for volume in maya. Please help.
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shinsso changed their profile photo
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It's my first time to work water. So I have some questions when rendering and compositing. I use guided ocean layer to integrate ocean surface and flip simulation. I think the best way is that I seperate render ocean surface and guided layer fluid extended surface, then composite both with touching the boundary. pleas give me some tips for blending two surface.
- 1 reply
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- composite
- flip integration
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Divide object during RBD (copy to points) [SOLVED]
shinsso replied to ramirezrubio92's topic in General Houdini Questions
I used assemble SOP so that I need the number of pig primitive which have name attribute. Then I enable Fracture By Name of RBD Fractured Object SOP in DOPnet. test02.hipnc -
Thank you David and Atomic. I use attribute from map SOP then I export it by bind_export, naming 'export_emitcolor' inside shader. So, I could use 'Emission Color(emit_clr)' of mantra's extra channel option. Otherwise, It was exported as 'other' channel.
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- shader mask
- emission texture
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Hi guys. I made ash geometry and texture. I have two textures of using color and glow mask. Then I use them on Principle shader. Base texture color and alpha is alright. but I need another mask for glow. I tried to use Emission by Texture. This is what I want for glow mask. How can I export this texture to vex variable?
- 3 replies
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- shader mask
- emission texture
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make color to model and render uv map (sequence)
shinsso replied to shinsso's topic in General Houdini Questions
right click on a node which has uv I want, then Save - Texture UV to Image. It was that I needed! -
make color to model and render uv map (sequence)
shinsso replied to shinsso's topic in General Houdini Questions
thanks, I'll try it!! -
make color to model and render uv map (sequence)
shinsso posted a topic in General Houdini Questions
hi guys I'm doing burning effect so I need a sequence alpha map. I made a procedurally burning area and alpha. So I could get alpha area on uv. Then, I wanna render the sequence uv map like I see on the uv viewport because wanna edit this uv texture in nuke. How can I render this uv map? plus, it's UDIM.