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About DévinOdforce

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    Oss, Netherlands
  1. Hello there. I am fairly new to Houdini and animation. I have done the "create reference copy" command on one edge loop/polysplit node, and i would like to edit the expression on the copy's "edge percentage" parameter so that it has the inverted value of the node that it is referencing. So that when it's (for example) 0.8 on the original node, it's 0.2 on the reference copy. How is this done? In other nodes it could be the rotate parameter. That when it's 90 on the original it's -90 in the referenced node. Thanks in advance.
  2. ChromaKey H16 doesn't mask the background

    Yes! Thanks
  3. Hello guys, I made a quick video to demonstrate the problem. Thanks in advance!
  4. How to reset all settings/preferences

  5. Hello, I can't find an answer to this. My Houdini is acting weird and i can't find what's wrong so i want Houdini to be completly clean and on 'factory settings'. I'm on a Mac OS X 10.10 and on Houdini 16. Thanks in advance!
  6. Spyrogif

    Wow. true inspiration. Dit you do the 2D one (second from the last) completely in Houdini? Would love a tutorial on something like that.
  7. I love coloring geometry with color nodes. But i can't seem to export fbx with that color information included? I'll drop a file here with a sphere i've colored.. (and with the settings i've already tried) Thanks in advance. color to fbx.hip
  8. How to copy the bounding box of a group?

    kinda finded a way
  9. I would like to make a group that is rotating around on the edges (like the polywires are doing kinda) So i could take a PolyCurveFromEdge sop for every vertical edge. (and still be able to modify the tube procedurally before the group with extrudes, edge loops and stuff) Is it possible to have multiple boundingboxes in a group? (i know about the bounding object input but this doesn't serve edges) Thanks in advance!
  10. I will buy a commercial license so i can work with fbx. Thanks
  11. How to turn/rotate an polywire?

    When i play with "Joint Up vector" it kinda does it, but it's not perfectly straight.. Am i missing something? Thanks in advance
  12. But that doesn't work, in the toonboom thread you even see me just exporting a clean plain box from Houdini, and it is still messed up somehow
  13. How to quad cap?

    Do i have to do this manually polygon by polygon or is there a simple way? Thanks in advance!
  14. The messed up one is exported directly from Houdini, then imported into SBP. The good one is exported from Houdini, imported in 3D coat, exported from 3D coat, and imported in SBP. Also read this: http://forums.toonboom.com/storyboard-pro/support-and-troubleshooting/problem-importing-obj-file-houdini#comment-40237 Thanks in advance