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About Krion

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  1. Mute animated channels?

    Ah wow, surprise.. forgot this question but that's useful to know.. I never really looked at the dopesheet. Seems like it captures it's 'default' value from the time you unchecked it. Thanks!!
  2. SOP Solver with changing numpt

    I see, you want to find out the age of points created by SOPs like they are particles.. You would need an id attribute for that. I do not understand your last sentence. I just saw the ‘Copy Data Solver’ DOP in the docs and that sounds like it might be promising... Again, I have very little clue how data/objects work in DOPs yet, but I guess I’m gonna try -
  3. SOP Solver with changing numpt

    I'm in the situation where I want to solve attributes on particles which have nothing to do with the particle behaviour. It works perfectly well to solve them in a POP wrangle, but outside the popnet (where the particles are made) it seems like it's impossible in Houdini. Hope someone comes up with an answer that we bring in changing geo in DOPs or a trick in the SOP solver or something..
  4. SOP Solver with changing numpt

    Did you find an answer? Do we have to do this manually, if so; how? Or is the 'SOP Geometry DOP' maybe a way? I'm a DOP novice, but maybe we can bring the changing geo into DOPs and solve specific attributes in there without touching typology, position, 'id', 'age', etc. I really need an answer to this.
  5. Workstation out of the box?

    Haha yeah I suspected something like that. Why is it the only way? And will it take much time to read up on hardware-parts, their workings, workings together with other parts, the building process, etc? If it’s the only way I might go with that but I hope all that does not have as steep a learning curve as Houdini did for me, :-)
  6. Workstation out of the box?

    Hi guys, This is the first time I start thinking about hardware. I have always used a MacBook to learn Houdini but now I need more. Now I don’t want a Mac Pro because it’s very expensive right and I hear that Houdini would run faster on Linux. Every post I read here seem to be about people building workstations themselves? What about pre-configured workstations? What are the minimum/maximum price ranges if you want a really decent workstation for Houdini that’s not a Mac Pro? Thanks for the help and suggestions, cheers
  7. Hi guys, You know, when I have a HDA that generates geometry I like to have an subnet SOP called 'edit geometry' at the end that I set as an 'editable node'. This way I can still add custom stuff inside the subnet and keep the hda locked. (Btw, I also like to drive a switch by a toggle on the hda interface called 'Enable Editing') But sometimes these subnet-SOPs are very deep inside the hda and I keep on using time to navigate through the hda. Sometimes Quickmarks are a help to this, but my hope is there's a better way. Maybe some way to have, next to the toggle 'Enable Editing', have some button or something that says 'Jump to Editable subnet'. My guts tell me this is possible because you often see very 'ui network navigation' magic happen when using Houdini nodes. As for example the 'Solver SOP', or the 'SOP Create LOP', but is this also easily accessible to us the user? Thanks for the help :-)
  8. Thanks bunker, I will look into that. It has no urgency at the moment anymore, but it's on my todo this and if I find proper body of code I'll post it here.
  9. Chop relative path in otl

    Old post but, When I saved my hda I got the same error of references outside hda.. But then I discovered you need to have a decent/relative export prefix for LITERALLY every chop node inside the hda. I think even for the ones that don't get cooked. So that solved it. :-)
  10. Crop by aspect ratio?

    Hi those of those who like the use the multiplicity of Houdini, I wonder how to, in the COP environment, crop an image by just giving it an aspect ratio. That way I hope to make my texture a sqaure, without stretching/scaling the image. Maybe someone can help me. Thanks in advance! :-)
  11. Hi guys, Was wondering how you can convert an object HDA instance into a normal object node? So the parameters become normal spare parameters, thus editable in Edit Parameter Interface instead of Type Properties. Would like to keep the keyframes and all in tact, so basically disconnect the instance from the HDA. Thanks for the help -
  12. Hi, I already familiar with the concept that you can place an installed asset inside an 'top-level' asset and create nested hierarchies. But as far as I know you have to have all the child-assets installed also. But is it also possible to have the HDAs included in the top level asset imstallation? I just saw the built-in 'Toon Character' rig from SideFX, and that seems to be build that way: because I can't find these child assets when tab-typen in the network.. like for example 'Animation Rig Biped Arm'. Would love to hear any suggestions. Thanks, :-)
  13. Understanding of the Basis SOP

    I do not see the example on the current documentation page of the Basis SOP. Has it been removed?
  14. Best practices for animating visibility?

    Visibility SOP? https://www.sidefx.com/docs/houdini/nodes/sop/visibility.html
  15. Hi, I am trying to learn to rig and I was hoping for some help/clarification with my very first rig-problem. I would like to have this 'original' FK control op top applied/added again to the shape after it is been constraint by a Follow Path constraint. I am wondering how this could be done. Thanks for any help, it's really appreciated try rigging.hipnc