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About Krion

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  1. Installing Qlib Package method

    But is it even the case that the menu option should open the hda’s in the file? Or should the hda’s/otls already be in every new file? Because I don’t have the nodes when pushing TAP. And the online docs don’t seem to talk about this. The local docs from the qLib folder seem to be empty. Also when accessing from the qLib>Help menu option. Did a few redownloads and reinstalls but nothing did help.
  2. Hi, I would like to avoid renders or exports from being overridden. I thought putting a time variable in the filename would be able to fix that for me. I’ve found this _HIP_SAVETIME variable here, but that’s not enough as I can still make changes after I have saved the hip and export/override. Does anyone have any ideas on how to accomplish this? Thanks,
  3. Installing Qlib Package method

    Hi, I have done this, but now it's the same as when I had it installed with this packager app: I have the menu bar 'qLib' submenu, but I don't have the nodes/assets. Any ideas? Is this option in the submenu supposed to open the HDA's? Because then I get this error:
  4. Installing Qlib Package method

    Any solution? Doesn't work when I copy either the qLib_package_linux.json or the qLib_package_windows.json in my packages folder on OSX. Is qLib not available for Mac?
  5. I see. I've noticed tho that the comment doesn't pop up when I render with the Render View and click 'Save Render' right from there, but it does work when I choose 'Render to Disk'. Does anyone know if there's a way to also save the exr comment with the snapshots saved from the Render View? As I would love to also be able to see the comment/settings on small render regions made with shift+click&drag.
  6. Thanks, @markingleukc, I saw this render setting also, which made me hopeful for also being able display a comment in a render. But I don't know how to use it. When I place it on the camera it doesn't work. Does it belong somewhere else? Or does the comment exist in some hidden image-metadata and is not supposed to be on top of the C plane or a separate image channel?
  7. Thanks for your reply, @zlyu I am wondering how you use this VOP, I guess this isn't the right way?
  8. Hi, I see here on the "removing noise" help page, that there is supposed to be a "Scattering Quality parameter located on the shader attached to the object". In the Principled Shader I did not see it, but when I searched further I saw that on the help page of the Classic Shader, there should be one such control. But when I tried in H17.5, it doesn't appear in the Classic Shader: Woz going here? Thanks in advance.
  9. Hi, Sometimes I would like to just try out quick renders and make the design decisions laters. Is it possible to bake certain parameters you are trying out into your render, so you can see what you did differently back then, when you did that render? Thanks,
  10. Anyone? Is there otherwise some other method as to achieve such a thing? I don't know yet if CHOPs can do something like this because it is not really working like a dynamics network / looping network, or is it?. I see the Logic CHOP can record if there is change in a channel but I have no idea as of how you should combine these chops for canceling out overlapping copies. Is it possible to cancel out overlapping copies?
  11. Thanks anim, that's helpful info..
  12. Hi, I saw on a forum post that if I want to merge a two points and have them be one primitive, I could use the PolyPath node for that, because the Fuse SOP doesn't do that. So that works now and I am very happy with that. But now I want to exclude certain points from the PolyPath. I have put those points in a group, but the PolyPath doesn't have a group field. Is there a way to still exclude a group of points? Or is there another SOP I could use for this? See the scene if you want to see a quick example of the problem. I want only 'child prims' that have the same parent prim to be reconnected to one prim again. Hope it's possible Thanks! polypathgroup.hipnc
  13. Hi Librarian, thanks for your response. I don't really understand the trig.hipnc tho. Do you mean the small CHOP network on the left, that colors the box red? Because there a existing 'instance' doesn't avoid the next one from being called, as is here in the third curve: And the other network on the right is something complex of which I can't see what it is doing in the scene and where the Nulls are getting their data from. Altho I know that a lookup table isn't really for triggering but for mapping animations to a range, right? Anyways here is a hip file. The shift CHOP is just put in there to produce the overlapping copies/instances and to see if this is working: triggeroverlap.hipnc
  14. Hi peoples, I would like an animation to be triggered, but I don’t want it to be triggered if there already is a triggered animation/copy that is still being played. In the case of this GIF that would mean that sometimes the shifted pulse would exclude one periodic pulse, and sometimes be excluded by the periodic ones. The docs of the Copy CHOP vaguely hint at this being possible, but I can’t get it to work with all tried Copy CHOP node variations, and I don’t really understand what the doc is talking about. I would really appreciate it if someone could help me with this. Also, if there is an other method than the Copy CHOP for triggering animations with overlap, all info is welcome. Thanks in advance!