Hey, I'm new to Houdini but really enjoying it's procedural generation modeling workflow. I've seen a lot of tutorials that get geometry by sweeping a flat shape along a curve and then telling it to skin. Is it possible to do something like that with something that branches like the letter T? I don't want to use anything as complex as a an L-system, I just want to be able to take a curve, branch it some how and then skin that. is that possible? is there a way to get similar results?