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7 NeutralAbout Daryl Dunlap
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Daryl
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Redshift Proxy Workflow in Houdini
Daryl Dunlap replied to MoltenCrazy's topic in Lighting & Rendering
Redshift 2.6.28 added support for rendering Packed Primitives and instancing them. The next Redshift release will take this a step further, and add support for Automatically Instancing SubNets as well.- 3 replies
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- instancing
- proxies
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(and 3 more)
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Will RT and tensor cores on RTX2080ti be utilized by GPU renderers right away.?
Daryl Dunlap replied to eebling's topic in Hardware
The value of RTX in raytracing is scene dependent - as the RT cores can only do one thing, shoot rays for intersection, they cant shade, and they are restricted to certain primitive types [at the moment]. Production Shading is a huge part of the rendering process, and RTX will only marginally improve via the RTX platform specs, not RT cores. Couple that with the rumor that Vendors tried to send back a literal mountain of 10xx cards to NVidia, that were manufactured for the Crypto market, that NVidia is forcing Vendors to now sell. Plus, NvLink is still a no-go for the consumer line of RTX cards. So, personally, there's just alot more value in a 1080ti right now. I expect the price to continue to fall actually. Any RTX render engine is at least several months away from Alpha stage, because they have to rewrite their engine to use the Optix API - which is what provides access to the RT cores on the RTX platform. edit: Turns out NVlink is available for 2080 and 2080ti - that's a big deal for larger scenes. So that's 22GB of VRAM for around $2.5k, that's an attractive option. -
Ryan Coster: LEAD FX TD: FX Concept & Design
Daryl Dunlap replied to iFight4theUser's topic in Artists
Wow - very impressive resume. How in the world can I achieve what you've already done? Doing LookDev and FX and working remotely. Are you accepting any Apprentices? -
MOPs: Motion Graphics Operators for Houdini
Daryl Dunlap replied to toadstorm's topic in Tools (HDA's etc.)
Wait a second, I was just about to say, if you want Vex course work, you can pay exclusively for that on the Entagma Patreon - but, it sounds like you are not currently subscribed to the Entagma Patreon, but are simply consuming their "free" content!? Now, MOPs is some additional "free" content from the likes of Entagma, and your argument is that, "Hey, no, dont waste time creating free things I wont use, please only create free things that I want"? I cant believe you have the selfishness to even type such a comment - let alone try and defend it. -
Psst...Redshift3D! *poof*
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20% off Redshift 3D License Get'em while their hot!
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Oh I really like that....man...that has SO many uses in procedural modelling.
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Is there even a way to disable OpenCL on compatible devices? My understanding is that OpenCL will use GPU, and if not available, will fall back to CPU. That's the reason its safe to use OpenCL SOP in HDA's.
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Thanks for that sample file, it took me a few hours, but I finally understand the OpenCL SOP and the data I/O between Houdini and the GPU
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What the Blender Foundation is doing with Eevee is very impressive. I know Houdini has an OpenGL ROP with at least diffuse/reflection/displacement viewport support, but nothing for full screen Post Effects (bloom, blur, etc.) Can anyone speak on whether SESI will invest in this area soon?
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IPR is a progressive render session that is designed to be near interactive. The render engine you use (Mantra, Vray, Redshift, Octane) is up to your personal preference. My opinion of the build notes is that you can take advantage of integrated Vray IPR sessions in the Houdini viewport , versus doing IPR in the Vray Framebuffer.
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Redshift - Material Override & Stylesheet
Daryl Dunlap replied to Daryl Dunlap's topic in Lighting & Rendering
Next release of Redshift will contain initial support for Material Stylesheets. -
I grabbed em (SESI sessions) while they were hot! If you blinked they where gone.
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In order to support Stylesheets, RS has to first support Material Override, which has been completed. Next step is Stylesheet support.
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Valid point. Just submitted and got accepted an RFE to expose RS Proxy creation on the Geometry ROP. This will make it alot easier to control whats in the Proxy as well ( right now you have to use Bundles on the Render ROP ) There are several other features ahead of this one (such as Stylesheet support), but at least its on the TODO list.