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LumaPictures

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About LumaPictures

  • Rank
    Peon

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  • Website URL
    www.lumapictures.com

Personal Information

  • Name
    Magdalena Bisogni
  • Location
    Melbourne, Australia

Recent Profile Visitors

944 profile views
  1. Texture/Look Dev Artist

    We are only able to consider applications sent directly through our website. Please apply here: www.lumapictures.com/careers The Texture/Look Dev Artist is responsible for the creation of textures and shaders for CG creatures, characters, hard-surfaced and organic models to the highest quality possible. You can: Facilitate the creation of high quality displacement and normal texture maps prior to publishing to ensure consistency Design and write Arnold and Katana shaders to create the look desired by the client or VFX Supervisor Work closely with the Modeling and Lighting teams to ensure all textures/shaders are both technically aesthetically sound Generate and edit UVs Research and build your own reference library as well as contribute to the studio's reference database You have: At least five years of experience as a Texture Artist/Look Dev in a VFX Production environment A Bachelor's degree in computer science, computer graphics or the equivalent combination of education and experience A mastery of Mari, Photoshop, Substance Painter, Maya, Arnold and Katana Mudbox, ZBrush knowledge is a plus A technical understanding of color space A cultivated aesthetic sense and a keen eye for detail A traditional arts background is preferred but not required An inherent understanding of plate and image based lighting as well as full CG lighting Basic compositing skills in Nuke TD skills are beneficial An understanding of multi-pass rendering and 3D scene layout Experience as a Modeler is preferred but not required Strong communication and organizational skills An approachable, proactive, and accommodating attitude An innate desire to stay informed of current technologies Strong time management skills and the ability to balance priorities under the pressure of a deadline-driven production A team oriented mentality with a 'get it done' attitude An ability to thrive in a high-pressure environment An ability to take direction and implement feedback with a positive attitude
  2. Matchmove Artist

    We are only able to consider applications sent directly through our website. Please apply here: www.lumapictures.com/careers You can: Accurately track both rigid and deforming objects in plates, such as cars, people, cloth, etc, while doing so and maintaining an accurate 3D volume. You have: A thorough understanding and experience using deforming rigs. Robust understanding of Maya's animation toolset as it pertains to matchmoving. Experience in one or more camera tracking packages (Syntheyes, PFTrack etc) The ideal candidate will be a team plater, detailed oriented and possess a positive can-do attitude One year of experience preferred but not necessary
  3. Lead Roto/Paint Artist

    We are only able to consider applications sent directly through our website. Please apply here: www.lumapictures.com/careers The Lead Roto/Paint Artist is responsible for leading and mentoring a team of Roto / Paint artists, working closely with Compositors to help integrate all elements of an image (both CG and live action) to create film visual effects shots of the highest quality possible. You can: Generate mattes for CG hold-outs as well as remove items from live action photography such as wires, rigs and tracking wires Utilize geo data and UV projections Completing basic composites in Nuke (keying, grading, grain matching, re-timing) Demonstrate frame-by-frame painting techniques to remove rigs and tracking markers Work with Production helping to breakdown task requirements and assign shots to artists Coach and mentor other Roto/Paint artists using the latest techniques to grow their craft and quality of work in the studio as a whole You have: A minimum of 3 years of experience as a Roto/Paint Artist in a VFX Production environment At least one year of experience in a Lead role A Bachelor's degree in computer science, computer graphics or the equivalent combination of education and experience A mastery of Nuke, including expressions for paint work as well as the 3D environment within Nuke Some knowledge of the 3D workflow in Maya and the 3D Tracking workflow A proven aesthetic eye with an understanding of color and composition Excellent leadership, communication and problem solving skills Approachable, proactive, and accommodating attitude Innate desire to stay informed of current technologies Strong time management skills and the ability to balance priorities under the pressure of a deadline-driven production Strong interpersonal and organizational skills with a keen eye for detail A team oriented mentality with a 'get it done' attitude An ability to thrive in a high-pressure environment An ability to take direction and implement feedback with a positive attitude
  4. Lead Asset Artist

    We are only able to consider applications sent directly through our website. Please apply here: www.lumapictures.com/careers The Lead Asset Artist is responsible for leading a team of Asset Artists covering the tasks of Modelling, Texturing and Surfacing, in the production of highly accurate, photo real and stylized CG assets to the highest quality possible. You can: Mentor and motivate fellow Asset Artist to grow their craft using the latest techniques Work with Production helping to breakdown task requirements and assign shots to artists Create clean and efficient models based on creative briefs and/or reference materials Demonstrate efficiency in UV layout as well as strong polygonal subdivisional skills Demonstrate strong Look Development, R&D and Lighting skills from both an artistic and technical perspective Maintain, alter or update models as required by client or supervisor feedback Interpret abstract ideas into the creation of compelling photo real or stylized assets Facilitate the creation of high quality texture maps prior to publishing to ensure consistency You have: A cultivated aesthetic sense and keen eye for detail At least 3 years of experience as an Asset Artist (Model/Texture/Surface) in a VFX Production environment At least 1 year experience in a Lead role A Bachelor's degree in computer science, computer graphics or the equivalent combination of education and experience A mastery in creating both organic and hard surface models with efficient topology A mastery of Maya, Zbrush and Mari Katana, Mudbox and SUbstance Painter knowledge is a plus Highly efficient UV layout experience using an UDIM workflow is required A technical understanding of colour space An understanding of plate and image based lighting as well as full CG lighting is preferred Basic compositing skills in Nuke TD skills (Python, C++) are preferred but not required An understanding of multi-pass rendering and 3D scene layout is preferred Strong communication and organisational skills The ability to take direction and implement feedback with a positive attitude An approachable, proactive and accommodating attitude An innate desire to stay informed of current technologies Strong time management skills and the ability to balance priorities under the pressure of a deadline-driven production A team oriented mentality with a 'get it done' attitude The ability to thrive in a high-pressure environment
  5. FX Artist

    We are only able to consider applications sent directly through our website. Please apply here: www.lumapictures.com/careers You can: Design and create effects simulations for production (simulation and render) Light and render FX passes for specific shots using developed FX rigs Develop rigs/techniques to implement and optimize approved looks Produce look tests based on provided reference materials Create tools and scripts to facilitate workflow Creatively and technically solve problems given art direction Multitask on multiple shots at once while managing time efficiently You have: Excellent knowledge of Houdini At least 2 years experience in VFX Production A strong understanding of physics and natural phenomena A good balance of visual and technical skills A team player mentality with a ‘get it done’ attitude Ability to take direction and work in a team focused environment Strong time management and organisational skills Excellent communication skills A solid work ethic and a positive mindset This position is available in both our LA and Melbourne offices.
  6. Digital Matte Painter

    We are only able to consider applications sent directly through our website. Please apply here: www.lumapictures.com/careers The Senior Digital Matte Painter is responsible for the painting of photo real CG environments, elements and textures. You can: Create photo-realistic digital matte paintings Work with shoot data (photographic, reference data, HDRIs and photogrammetry) to combine 2D and 3D elements Work with various camera focal lengths and output requirements while maintaining a good sense of composition Research and create your own photographic reference material library Demonstrate a desire to research and implement new techniques to continually improve team efficiency and your own quality of work You have: A minimum of five years of experience as a Matte Painter in VFX Production An expert knowledge base in both Nuke and Photoshop A Bachelor’s degree in traditional arts, computer graphics or the equivalent combination of education and experience A demonstrated understanding of other disciplines ; modelling, layout, matte/texture painting, lighting, rendering and compositing. An in depth knowledge of colour theory and LUT Sound artistic judgement and a proven aesthetic eye for real world materials and lighting A high level of technical skill A strong work ethic with a "get it done" attitude A meticulous attention to detailSolid time-management skills and ability to multitask across multiple projects An ability to take direction positively, work well within a team and thrive under the pressure of tight deadlines Experience with concept art (preferred but not required) This position is available in both our LA and Melbourne offices.
  7. Asset Artist

    We are only able to consider applications that are sent directly through our website. Please apply here: www.lumapictures.com/careers The Asset Artist covers the tasks of Modeling, Texturing and Surfacing, in the production of highly accurate, photo real and stylized CG assets to the highest quality possible. You can: Create clean and efficient models based on creative briefs and / or reference materials Demonstrate efficiency in UV layout as well as strong polygonal subdivision skills Demonstrate strong Look Development, R&D and Lighting skills from both an artistic and technical perspective Maintain, alter or update models as required by client or supervisor feedback Interpret abstract ideas into the creation of compelling photo real or stylized assets Facilitate the creation of high quality texture maps prior to publishing to ensure consistency Mentor and motivate fellow Asset artists to grow their craft using the latest technique You have: A cultivated aesthetic sense and keen eye for detail At least 2 years of experience as an Asset Artist (Model/Texture/Surface) in a VFX Production environment A Bachelor’s degree in computer science, computer graphics or the equivalent combination of education and experience A mastery in creating both organic and hard surface models with efficient topology A mastery of Maya, ZBrush and Mari Katana, Mudbox and Substance Painter knowledge is a plus Highly efficient UV layout experience using an UDIM workflow is required A technical understanding of colour space An understanding of plate and image based lighting as well as full CG lighting is preferred Basic compositing skills in Nuke TD skills (Python, C++) are preferred but not required An understanding of multi-pass rendering and 3D scene layout is preferred Strong communication and organisational skills The ability to take direction and implement feedback with a positive attitude An approachable, proactive and accommodating attitude An innate desire to stay informed of current technologies Strong time management skills and the ability to balance priorities under the pressure of a deadline-driven production A team oriented mentality with a 'get it done' attitudeThe ability to thrive in a high-pressure environment This position is available in both our LA and Melbourne offices.
  8. FX Artist - Luma Pictures - Santa Monica

    Are you an FX Artist? You can Light and render FX passes for specific shots using developed FX rigs Develop rigs/techniques to implement and optimize approved looks Produce look tests based on provided reference materials Create tools and scripts to facilitate workflow Understand one of the following applications: Maya / Houdini / Realflow / Krakatoa / Fume You have A team player mentality with a ‘get it done’ attitude Time management and organizational skills Communication skills A solid work ethic A positive mindset Pluses Python scripting experience Understanding multi pass 3D compositing If this is you, please apply here: http://www.lumapictures.com/job-detail/?job_id=4f101aba-07ca-46c3-b8b7-5c0170a2211c&lever-source=OF
  9. FX Artist - Luma Pictures - Melbourne

    Are you an FX Artist? You can Light and render FX passes for specific shots using developed FX rigs Develop rigs/techniques to implement and optimize approved looks Produce look tests based on provided reference materials Create tools and scripts to facilitate workflow Understand one of the following applications: Maya / Houdini / Realflow / Krakatoa / Fume You have A team player mentality with a ‘get it done’ attitude Time management and organizational skills Communication skills A solid work ethic A positive mindset Pluses Python scripting experience Understanding multi pass 3D compositing If this is you, please apply here: http://www.lumapictures.com/job-detail/?job_id=36f319d7-b73b-48d1-aff6-0653ae521fcf&lever-source=OF
  10. Are you a Lighting Artist? You can - Light look development for integration of CG elements into Live Action - Light look development for full CG shots - Create of tools and scripts to facilitate workflow - Develop methodologies for reduction of render time and improving quality of results You have - An extensive knowledge of Maya - An understanding of multi pass 3D compositing - A team player mentality with a ‘get it done’ attitude - Time management skills - Organisational skills - A solid work ethic - A positive attitude Pluses - Knowledge of Renderman / Air / Arnold Perks - A rooftop patio with a million dollar view of Melbourne - Really, really good coffee - Paid vacation days - four weeks per year! - Paid sick days (cough!) - A dedicated culture team that plans fun, rolls out fun & has fun! - Mates, not colleagues. If this looks like you, please apply here: http://www.lumapictures.com/job-detail/?job_id=1e5e46ac-0cdb-4d20-9242-76b81630ed60lever-source=OF
  11. Are you a Lighting Artist? You can - Light look development for integration of CG elements into Live Action - Light look development for full CG shots - Create of tools and scripts to facilitate workflow - Develop methodologies for reduction of render time and improving quality of results You have - An Extensive knowledge of Maya - An understanding of multi pass 3D compositing - A team player mentality with a ‘get it done’ attitude - Time management skills - Organizational skills - A solid work ethic - A positive attitude Pluses - Knowledge of Renderman or Air Perks - Location, location, location - 1 block from the beach - Full healthcare benefits - Paid sick days (cough!) - Ping pong & arcade machine - Multiple studio doggies - A dedicated culture team that plans fun, rolls out fun & has fun! - Mates, not colleagues. If this looks like you, please apply here: http://www.lumapictures.com/job-detail/?job_id=a3ac383a-bcee-48a6-83c6-f4104be5d44flever-source=OF
  12. Compositor - Luma Pictures - Melbourne

    Are you a Compositor? You Can - Composite both digital and live action elements to create groundbreaking visual effects shots for blockbuster films - Collaborate with fellow artists and supervisors to meet challenging production deadlines - Understand stereo (3D) and anamorphic compositing in Nuke - Understand 3D multi-pass rendering techniques and colorspace concepts You Have - Knowledge of Nuke - Communication skills - A team player mentality with a 'get it done' attitude - Ability to work in high-pressure environment Pluses - Background with Shake Perks - A rooftop patio with a million dollar view of Melbourne - Really, really good coffee - Paid vacation days - four weeks per year! - Paid sick days (cough!) - A dedicated culture team that plans fun, rolls out fun & has fun! - Mates, not colleagues If this looks like you, please apply here: http://www.lumapictures.com/job-detail/?job_id=f73ed849-fdc0-4321-9d57-ee0cd87def4dlever-source=OF
  13. Compositor - Luma Pictures - Santa Monica

    Are you a Compositor? You can - Composite both digital and live action elements to create groundbreaking visual effects shots for blockbuster films - Collaborate with fellow artists and supervisors to meet challenging production deadlines - Understand stereo (3D) and anamorphic compositing in Nuke - Understand 3D multi-pass rendering techniques and colorspace concepts You have - Knowledge of Nuke - Communication skills - A team player mentality with a 'get it done' attitude - Ability to work in high-pressure environment Pluses - Background with Shake - Perks - Location, location, location - 1 block from the beach - Full healthcare benefits - Paid sick days (cough!) - Ping pong & arcade machine - Multiple studio doggies - A dedicated culture team that plans fun, rolls out fun & has fun! - Mates, not colleagues! If this looks like you, please apply here: http://www.lumapictures.com/job-detail/?job_id=ce52d490-c85c-411a-91c2-3b88552c2c57lever-source=OF
  14. Are you a Lighting Artist? You can - Light look development for integration of CG elements into Live Action - Light look development for full CG shots - Create of tools and scripts to facilitate workflow - Develop methodologies for reduction of render time and improving quality of results You have - An extensive knowledge of Maya - An understanding of multi pass 3D compositing - A team player mentality with a ‘get it done’ attitude - Time management skills - Organisational skills - A solid work ethic - A positive attitude Pluses - Knowledge of Renderman / Air / Arnold Perks - A rooftop patio with a million dollar view of Melbourne - Really, really good coffee - Paid vacation days - four weeks per year! - Paid sick days (cough!) - A dedicated culture team that plans fun, rolls out fun & has fun! - Mates, not colleagues. If this looks like you, please apply here: http://www.lumapictures.com/job-detail/?job_id=1e5e46ac-0cdb-4d20-9242-76b81630ed60
  15. Compositor - Luma Pictures - Melbourne

    Are you a Compositor? You Can - Composite both digital and live action elements to create groundbreaking visual effects shots for blockbuster films - Collaborate with fellow artists and supervisors to meet challenging production deadlines - Understand stereo (3D) and anamorphic compositing in Nuke - Understand 3D multi-pass rendering techniques and colorspace concepts You Have - Knowledge of Nuke - Communication skills - A team player mentality with a 'get it done' attitude - Ability to work in high-pressure environment Pluses - Background with Shake Perks - A rooftop patio with a million dollar view of Melbourne - Really, really good coffee - Paid vacation days - four weeks per year! - Paid sick days (cough!) - A dedicated culture team that plans fun, rolls out fun & has fun! - Mates, not colleagues If this looks like you, please apply here: http://www.lumapictures.com/job-detail/?job_id=f73ed849-fdc0-4321-9d57-ee0cd87def4d
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