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AslakKS last won the day on July 16 2019
AslakKS had the most liked content!
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13 GoodAbout AslakKS
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Rank
Peon
- Birthday October 11
Personal Information
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Name
Aslak
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Location
Bergen, Norway
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Interests
Generalist looking for work.
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770 profile views
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AslakKS started following VEXpression Presets, Export details to .json files and Sim'd RBD object to stop in exact location?
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Really enjoyed these two, thanks for taking the time to record them. Great results too!
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Should it not be "Output - sRGB" and not "utility-sRGB-texture"?
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Houdini has motion paths, I've heard that they can be a little wonky sometimes. https://www.sidefx.com/docs/houdini/basics/motionpath.html
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Is there a way to fill a geometry with another one, without penetration?
AslakKS replied to Masoud's topic in General Houdini Questions
http://www.tokeru.com/cgwiki/index.php?title=HoudiniDops#RBD_deintersect_via_scaling_up_geo -
Did a quick test here with h18, you can select individual hairs and they become yellow to show that they are selected (you need to use the radial menu for it to pick it up automatically). It helps to have the option on the guide groom node "Draw Wide Curves" enabled.
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Was watching this yesterday and he went over this issue clearly. @32min
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What I do when I want no lighting in OGL is to make a constant shader and disable "High Quality Lighting" on the OGL ROP.
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AslakKS started following Houdini FLIPS collision disappearance issue and
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I just switch to manual mode before opening a file that I need to be in manual mode. Is this kind of what you want?
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17.5 - Vdb To Spheres - Different than before?
AslakKS replied to monomind's topic in General Houdini Questions
Yeah, I believe it's a daily build. -
17.5 - Vdb To Spheres - Different than before?
AslakKS replied to monomind's topic in General Houdini Questions
Here is 17.5.350 Seems to be working correctly -
Hi, I recently struggled with this exact issue. What I ended up doing was, 1. Extract the transform of the animated character and use the "normalized" character as the collision. 2. Disabled "Reseeding". 3. Setting the "Particle Radius Multiplier" on the flip object quite high (3-4), I needed the character to be completely filled throughout so you might get away with a lower value. 4. Activate "Apply Particle Separation", less particles seemed to work better. So you might want to do a first pass and somehow upres it afterwards. 5. Apply inverted extracted transform. Even with this I was experiencing volume-loss at random times, would love to get a good solution for this though.
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Really useful script, thanks for sharing! Got an error when bypassing the null using the Linux version, got it fixed by replacing line 77 with, backgroundImagesDic[i].setBrightness(brightness) Seemed to just miss the [i]