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AslakKS last won the day on July 16 2019

AslakKS had the most liked content!

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About AslakKS

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  • Birthday October 11

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    Bergen, Norway
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    Generalist looking for work.

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  1. Applying Scales to Mesh Surfaces

    Really enjoyed these two, thanks for taking the time to record them. Great results too!
  2. FLIP - Create a Custom Field

    looks to be this https://www.sidefx.com/docs/houdini/fluid/narrowband.html#pairing-particle-attributes-and-volumetric-fields
  3. ACES Rendering output

    Should it not be "Output - sRGB" and not "utility-sRGB-texture"?
  4. Object level motion paths.

    Houdini has motion paths, I've heard that they can be a little wonky sometimes. https://www.sidefx.com/docs/houdini/basics/motionpath.html
  5. http://www.tokeru.com/cgwiki/index.php?title=HoudiniDops#RBD_deintersect_via_scaling_up_geo
  6. Hair grooming with individual/green guide selection

    Did a quick test here with h18, you can select individual hairs and they become yellow to show that they are selected (you need to use the radial menu for it to pick it up automatically). It helps to have the option on the guide groom node "Draw Wide Curves" enabled.
  7. Hair grooming with individual/green guide selection

    He uses a modified groom node, from the description of the youtube video.
  8. Skipping node if empty

    Was watching this yesterday and he went over this issue clearly. @32min
  9. Open Gl Render without Lighting

    What I do when I want no lighting in OGL is to make a constant shader and disable "High Quality Lighting" on the OGL ROP.
  10. Houdini 19 Wishlist

    I just switch to manual mode before opening a file that I need to be in manual mode. Is this kind of what you want?
  11. Yeah, I believe it's a daily build.
  12. Here is 17.5.350 Seems to be working correctly
  13. Houdini FLIPS collision disappearance issue

    Hi, I recently struggled with this exact issue. What I ended up doing was, 1. Extract the transform of the animated character and use the "normalized" character as the collision. 2. Disabled "Reseeding". 3. Setting the "Particle Radius Multiplier" on the flip object quite high (3-4), I needed the character to be completely filled throughout so you might get away with a lower value. 4. Activate "Apply Particle Separation", less particles seemed to work better. So you might want to do a first pass and somehow upres it afterwards. 5. Apply inverted extracted transform. Even with this I was experiencing volume-loss at random times, would love to get a good solution for this though.
  14. NetworkImage

    Really useful script, thanks for sharing! Got an error when bypassing the null using the Linux version, got it fixed by replacing line 77 with, backgroundImagesDic[i].setBrightness(brightness) Seemed to just miss the [i]
  15. Mesh from Lines (leaf)

    Using the "Planar Patch From Curves" gives really nice results. Leaf_v0103.hiplc