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yogeshdhuri

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About yogeshdhuri

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    Peon

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  • Name
    YoGi
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    malaysia

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  1. Can't render particles as volume.

    Hey everyone...apologies for replying so late. Got busy with work and completely forgot about this thread. So here is the progress on this shot...but none of them worked. So out of frustration, I discontinued it for a while. Then one fine day I copied all the render nodes into a fresh new scene file and tried a single frame render and VOILA! IT WORKED!!!! still, don't know how. probably some stupid mistake. Here is the output: Still found some issues like some particles shooting up weirdly. I guess it's a collision geo problem. I used VDB for collisions. You all are welcome to comment and provide your suggestions. Once again really sorry for so late update. Thanks for all the help. cheers!
  2. Can't render particles as volume.

    I tried pumping up the density from the shader. Even adjusted particle size to make it appear denser. But still no difference.
  3. Can't render particles as volume.

    No. I assigned a new billowy smoke material.
  4. Can't render particles as volume.

    Hi everyone. I am trying to render Houdini particles as volume. Volume appears in the viewport but cant be seen in the render. I created white water using shelf tool in another new scene and copied the network into my file. I am clueless about the problem. Please help. Thank you.
  5. Particle Colliding with bound of the VDB instead of VDB shape

    Hi Atom. I tried your suggestion and I am able to get particles stick to the surface now. But is ther any way to controll the number of particles sticking on the surface or occasionally let some particles fall off. currently there are too many of them sticking onto the character and most of them stay stuck till the last frame. Thank you. Cheer!!!
  6. Particle Colliding with bound of the VDB instead of VDB shape

    Thanks Atom for the reply. I used POP Speed Limit to counter abnormal velocities in the particles. For now it looks like working fine. I am doing a few iterations with it. About particles sticking to the character will try your suggestion. Cheers!
  7. Particle Colliding with bound of the VDB instead of VDB shape

    Thanks for the reply. I found the cause of the problem. The sim was lowres thats why collision was inaccurate. As soon as I reduced particle seperation the collision started to work fine. Now overall sim is ok but when I try to reduce particle seperation more, few particles start shooting out. Any solution for that? And also I want some of the particles to stick to the character. How to achieve that. Thanks again.
  8. Hi Everyone, I am still new to houdini and I frequently run into the following problem. WhenI use VDB volume for collisions in houdini Particle or Flip sim, particles collide with the bound of VDB volume instead of actual VDB shape. It kind of creates a boundary around VDB and uses that boundary for collision. Its visible in the viewport in orange color (yellow color in the provided SS as d object was selected when took SS). I often get this issue and I dont know what I am doing wrong and how to solve it. Even If I use shelf tool the problem still persists. If anyone of you have ran into this problem then please let me know how u solved it. thank you for your time. Cheers!!!
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