Jump to content

samvac

Members
  • Content count

    26
  • Donations

    0.00 CAD 
  • Joined

  • Last visited

Community Reputation

1 Neutral

About samvac

  • Rank
    Peon

Personal Information

  • Name
    sam
  • Location
    london

Recent Profile Visitors

550 profile views
  1. FLIP FLUID BUBBLES

    Hey Houdini masters, Hope all is well, I'm working on a workflow for creating bubbles within a flip fluid sim, i have made the bubbles, combined to different density points, added some viscosity, but I'm know of no way to keep the bubbles from falling appart, i would like them to hold there shape when they reach the surface . Any help would be amazing Nice 1 Sam TEST_BUUBLE_03.hiplc
  2. combine flip objects

    Thanks for the reply, really helpful !! Nice 1
  3. combine flip objects

    Hey There, Hope this message finds you well. I'm after a bit of help in regards to flip fluid interaction, I want two different flip objects to be able to interact with each other, within the same solver. this is what i have already. I can achieve interaction by combing the points within the same flip object, but i need to bee able to mesh each flip object separably. any help would be most appreciated TEST_BUUBLE_02.hiplc
  4. Hi There, Hope all is well, I've filled an object with points, I'm then importing in to dopnet using a sorucevolume sop. The problem I'm having is it creates a continuous stream of particles, I've disabled reseeding, i just want to use the particles I've generated and not a continuous stream. Any advice would be great Thanks for your time sam HOURGLASS.hiplc
  5. Made this, after watching entagams tutorial on object packing. i used vdb to cover the spheres to give a slimy look and feel hope you like
  6. Trails advected by Volume

    Hey There, I've just seen a really nice little animation and was wounding how best to achieve this, any tips and tricks would be greatly appreciated thanks
  7. Trails advected by Volume

    Hey There, I've just seen a really nice little animation and was wounding how best to achieve this, any tips and tricks would be greatly appreciated thanks
  8. Heres another version with base width, hit render and have a play round with base width and point count / jitter BuildStrandVolume3.hipnc
  9. Hi there, this method could work BuildStrandVolume2.hipnc
  10. CURVE WIDTH TAPER

    Quality Love that setup ! thanks for the share !
  11. CURVE WIDTH TAPER

    Hey Tom, Saw your render on twitter, looks great did you use the setup we have been discussing, its so addictive ! Im producing some nice images I'll up load for you to have a look at Nice 1 sam
  12. Redshift in Houdini

    Thanks Alex, The problem is having both plugins appear in houdini at the same time, when i add the paths for redshift under the octane paths, octane fails to load. any idea ? nice 1
  13. Redshift in Houdini

    Hi Rohan, Hope all is well Im trying to install redshift and houdini but cant get them both to load ! what do i need to add to my .env file to make this work ? Thanks for all your videos they have been an amazing resource for me speak soon Sam
  14. CURVE WIDTH TAPER

    Thanks for the info Tom, Im looking forward to digging deeper in vex. take is easy sam
  15. CURVE WIDTH TAPER

    Can i ask you, how you started out learning vex / code ? I'm really keen to learn but seems quite daunting !
×