
samvac
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Name
sam
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london
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latest attempts https://www.dropbox.com/sh/xe2el3q339r57jq/AAA9FcTsq9SsZ9Y2YTEsh_rFa?dl=0
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Hey up, so I've manged to get the restlength reading the Cd attribute, but it doesn't seem to be animating when using $F in the offeset channel. if anyone has any thoughts it would be a great help Thanks VELLUM_ANIMATED_CD_V02.hiplc VELLUM_ANIMATED_CD_V02.hiplc
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Hey there, i was wondering if any one to could me figure out how to achieve this affect, this person was kind enough to share this setup but I'm no closer to achieving the same result. I've created the Cd attribute, ive attched my working hip file if it's of any use. Any help would be most appreciated VELLUM_ANIMATED_CD.hiplc
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Hey Houdini masters, Hope all is well, I'm working on a workflow for creating bubbles within a flip fluid sim, i have made the bubbles, combined to different density points, added some viscosity, but I'm know of no way to keep the bubbles from falling appart, i would like them to hold there shape when they reach the surface . Any help would be amazing Nice 1 Sam TEST_BUUBLE_03.hiplc
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Thanks for the reply, really helpful !! Nice 1
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Hey There, Hope this message finds you well. I'm after a bit of help in regards to flip fluid interaction, I want two different flip objects to be able to interact with each other, within the same solver. this is what i have already. I can achieve interaction by combing the points within the same flip object, but i need to bee able to mesh each flip object separably. any help would be most appreciated TEST_BUUBLE_02.hiplc
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Hi There, Hope all is well, I've filled an object with points, I'm then importing in to dopnet using a sorucevolume sop. The problem I'm having is it creates a continuous stream of particles, I've disabled reseeding, i just want to use the particles I've generated and not a continuous stream. Any advice would be great Thanks for your time sam HOURGLASS.hiplc
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Made this, after watching entagams tutorial on object packing. i used vdb to cover the spheres to give a slimy look and feel hope you like
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Hey There, I've just seen a really nice little animation and was wounding how best to achieve this, any tips and tricks would be greatly appreciated thanks
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Hey There, I've just seen a really nice little animation and was wounding how best to achieve this, any tips and tricks would be greatly appreciated thanks
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How do I build this structure? Method to the randomness.
samvac replied to iceneko's topic in General Houdini Questions
Heres another version with base width, hit render and have a play round with base width and point count / jitter BuildStrandVolume3.hipnc -
How do I build this structure? Method to the randomness.
samvac replied to iceneko's topic in General Houdini Questions
Hi there, this method could work BuildStrandVolume2.hipnc -
Quality Love that setup ! thanks for the share !
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Hey Tom, Saw your render on twitter, looks great did you use the setup we have been discussing, its so addictive ! Im producing some nice images I'll up load for you to have a look at Nice 1 sam
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Thanks Alex, The problem is having both plugins appear in houdini at the same time, when i add the paths for redshift under the octane paths, octane fails to load. any idea ? nice 1