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pxBomber

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About pxBomber

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    Peon

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  • Name
    J S
  • Location
    Germany
  1. Houdini 17 Wishlist

    You don't see it? It's an engine which DRAWs POLYgons to the pixel buffer. Ps.: Hope die last
  2. Houdini 17 Wishlist

    New super-fast and rock-solid opencl renderer for sure.
  3. Houdini 17 Wishlist

    You can call it Houdini Millennium if you want - I'm open to discussion
  4. Houdini 17 Wishlist

    1) Take the guy who is responsible for boolean and polyreduce sop 2) Put him into the cellar 3) Give him 16.7times more money 4) Force him to rewrite all the sop nodes 5) Release H 17.1
  5. Houdini 17 Wishlist

    yes and switch to python 3 as well and make documentation for all the vex libraries which are shipped with houdini
  6. Houdini 17 Wishlist

    I wish to have a little bit more of higher level vex functions build-in. Like: 1) printnum(foo) ----- for debuging purposes ... write name and value, something like: #ifdef debug printf("\n $FooName : %d", foo); #endif 2) choose(seed, listOfValues, listOfProbability) ----------- like python numpy.random.choice() 3) all kind of basic intersections: like lineSphereIntersection() etc. 4) some high level noise() etc.etc. And improved vex editor.. basically integrated sublime into houdini:) and unify vex syntax in vexpressions and vexcode... : prim(surface_node, prim_num, attrib_name, attrib_index) ..vs.. prim(<geometry>geometry, string attribute_name, int primnumber) And one more:): make geometryHandle (in point(), prim(), etc.) optional parameter with default value of 0. You can save a lot of ink due to that change - and maybe a forest. and make all the sop nodes compilabe of course. Cheers
  7. Houdini 17 Wishlist

    +1
  8. Houdini 17 Wishlist

    I think it's a part of the more generic problem of H. UI. In many cases houdini reacting to "mouse-button-down" / "key-press" immediately unlike most of other software's where command is executed after complete event (key down ... key up). It's sometimes a problem in the viewport as well.
  9. Houdini 17 Wishlist

    Support for "real" tabulator char. in wranglers. Automatically fill Label parameter from parameter Name (can involve some smart conversion like "my_foo" -> "My Foo").
  10. Houdini 17 Wishlist

    Regardless of bugs you really cannot compare to nuke. I'm not a compositor - but even for simple slapcomps you have to be really lucky to render what you want from COPs. Sad is that everyone I know can see the potential (VOPs, same env paths, super easy pipeline integration for hou-based studios, etc.) but it's not wise to use it i production when you have a deadline. To ask which bugs you mean is the same like to ask which features are you missing in MS-paint . (no offence)
  11. Houdini 17 Wishlist

    cop/img network improvements: -I would like to have the same flawless experience like in SOPs - when the node stream has a plane it should be a rock-solid truth across all the frames, vopcops etc. -automatic mem managnment (maximum from pc), no need to "clear compositing cache" all the time -much faster .exr/.pic read -wrangle -possibility to see whats cooked and cached in timeline basically read times, caching and related bugs is the main difference between nuke and h (at least for me). If I will be sure I always can do my render layers compositions in H without stress it's like a 4000eur price reduction on HFx (basic N lic) and that's something.
  12. Houdini 17 Wishlist

    And of course wishlist for 16.1 ----- mantra on multiple gpu's
  13. Houdini 17 Wishlist

    not like in nuke(with "_v" - maya's "." is way better ) - houdini versioning(in backup folder) is a good one. A shortcut to save a new major/minor version and global variable for $HIP_WITHOUT_VERSION_:) would be a nice addition.
  14. Atom's Video Tutorials

    Hi Atom, Thumbs up! just sow the first tutorial. And it's awesome! I think it's almost like a benchmark for the others: everything well prepared, no hesitations, no errors no illogical verbal soup around the information's. If payed tutorials would looks like this I will probably watch them all. Just jumped recently to Houdini (1 month) from Maya (12 years) and it's really pain to found a tutorial with some decent pace. So just want to thank you for your effort - I know it's not easy to have everything sorted out and speak to audience. Cheers.
  15. PC build for 3000€

    I think titan x is still better choice over 1080 - it's supported by redshift, has mature drivers and most importantly 12Gb of ram. And it's titan so if you want to add more of them in the future you can switch for tcc drivers - witch means no windows harassment over the performance. (Not a big difference but something ) I also believe that the future titan (pascal) (if you want to add it to the system later) will play better with 12Gb brother :). But 1080 looks promising in some tests.
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