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vhalldez

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vhalldez last won the day on December 24 2020

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About vhalldez

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  • Name
    Valdez Araujo
  • Location
    Brazil

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  1. SOP Solver with changing numpt

    I am trying to do this else..to find the time of life of a point (not particle) in a timeline I am tying using while(), when() and if()...but for while no sucess The idea is, after numpt() switch from 0 to 1, start to add 1 each frame in a attribute...until num pt back to 0
  2. Procedural Monster

    With this work I tried to do a metalic monster with a inverse pipeline..the model exist from the rig, on this case a single line... that is completly procedural.
  3. Houdini<>Unreal uv doubt

    Hi friends..I trying to export geometry from Houdini to Unreal with many uv channels..I tryed just to rename uv on Houdini as uv0, uv1, uv2..But the Unreais not is recognizing. Mainly I need export the main uv (named uv1 on unreas) and lightmap uv (named uv2 on unreal). Some one how to do that?
  4. Covid will delay H18.5?

    SideFx still working on Houdini 18.5? Or the dev are stoped by Covid-19? Someone here knows?
  5. Karma benchmark

    So..someone already did the benchmark? my first impression Karma is much heavier than Arnold.
  6. Karma benchmark

    Some peoples already have using...SideFx sent to test
  7. Karma benchmark

    Karma is faster when Arnold for ex?
  8. Karma benchmark

    Someone already did the benchmark comparing Karma and other render?
  9. Hi friends...I have more than 10024587515 Geo nodes on my SOP network...I need to add a Normal Sop on the final network of everything, I have to do it one by one? Or Houdini give me a way to do automaticly? If yes, which? Thank you for all
  10. PointWrangle x PopWrangle

    Here you file dont work else..
  11. PointWrangle x PopWrangle

    Thank you vtrvtr, but for me it work else into PopNet.....I mean into Vellun Cloth, some function, like point(), dont work in PopWrangle into a Vellun Cloth network.. Try it to you see.
  12. PointWrangle x PopWrangle

    Dont work its like me a node problem because on the imput tab of the pop wrangle, have input1, input2, input3, input4 for you chose...but on the idon node on the network you have just one input...and any handle expression are working else, I tryed v@pos = point(0, "P", @ptnum); v@pos = point(Opinput1, "P", @ptnum); v@pos = point(@Opinput1, "P", @ptnum); and nothing working. Are u could have some file with a example of this working?
  13. Hi friends, I needed to transfer a PointWrangle code to a PopWrangle.....on pointWrangle in SOP context it work perfecly, but the same code, in PopWrangle into a Vellun cloth, not worked any more. To simplify and try to understand I used just a simple point() and it didn't work too. (follow image) have VEX diference beetween PointWrangle and PopWrangle, or, someone know why that point() dont work?
  14. Solaris Reveal

    Sure...probably that will be my workflow..as you said.
  15. Solaris Reveal

    Correct me if I wrong, but with Solaris the ROP, ShOP, MAT, SOP, all will be unnecessary, everything doing into same context, right? For me separeted contexts is inportant...Solaris should me another solftware as PillotPDG.
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