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vhalldez

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vhalldez last won the day on May 25

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About vhalldez

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    Peon

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  • Name
    Valdez Araujo
  • Location
    Brazil

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  1. Houdini 17 Wishlist

    BakeTexture ROPs nodes abled on Render View
  2. display message in sceneview

    i know how to this on Camera view. On the camera parameter click on litle gear on the top en chose "Edit Renderinr Parameter' On the giant list of left...find the folder "view Display" and into it find "Viewport Comment"...just drad this for tle right list and click Accept Appeared a option on camera parameter...what do you writ into, will show at camera view.
  3. Buckingham Palace in Westeros context

    testing new light settings.
  4. Buckingham Palace in Westeros context

    I will make that impluvments..thanks again
  5. Buckingham Palace in Westeros context

    thank Noobini by the answer -I thought to use displacement of fur on the carpet but, the scene is already so heavy that i give up. -Do you thought the red chair shot? hmmm..forhaps..seeing now, forhaps -You is right about the curtain and fireplace, I made that choice by aesthetics only..the reflection of fireplace was so bright above the chair, and it got weid..so I removed.reading you now forhaps I could make a little reflect on pos..
  6. Finishing an old project that I had stopped. The idea is to do the Buckingham Palace at Westeros context, the carpet is westeros map, the wallpapper have dragons, and Kings on the frames at right. Thank you Amok Amokov by let me use yours ilustrations of Targaryen Kings. I am posting some Houdini projects on my Instagram /www.instagram.com/valdez_oa/
  7. WIP..Buckingham Palace

    I dont know exacly becauses I dont worked direcly hours by hours...each day I spent few minutes...and,, I passed sme months withou open this file...but was a looong time. Yes, just Houdini, any Zbrush I used.. (yes , a little crazy, I know)..
  8. WIP..Buckingham Palace

    Im restarting abandoned projects!... Buckingham Palace, have yet some improvements to do in some object datails especificly..but I am almost that!
  9. Houdini 17 Wishlist

    Is enouth just add a Group field on Convertline Sop, the edges selected turns lines, and the rest (non selected) would be deleted. I mean, for example..do you hit Ctrl+Shift+F1 and adds a Vector To Float on network..nodes that u use a lot of times should be created by keys direcly
  10. Advice for building a computer for FX

    If you want a 2Tb HHD....buy two of 1Tb and make it Raid-0..this will create a single partition of 2Tb and with 2x faster, to sinulate, a great part of time is copying caches on HD.
  11. Advice for building a computer for FX

    Forget the Amd FX, chose a Amd Ryzen, and a Motherboard that suport 64Gb of memory.
  12. Houdini 17 Wishlist

    1- Mantra faster and with less noises, by GPU. 2- Informations of render progression while wait it finish, time left for examplo..i know its possible with verbose, but i mean something more intuitive and easy. 3- More interaction with Operation System, example on the pick file window, able to chose thumpmails bigger, possibility to delete and rename folders and files..Drag and drop inages over fields of selection etc. 4- A Cloth better...Cloth with forces, winds for example have a terrible result in Houdini. 5- Mplay with more export file formats, h264 mainly. 6- Handles for manipulate bezier curve. 7- A native PathDeform sop (deform geometry by a curve). a native Target Weld node (fuse a point to another, preserving the position of this another point) 8- Viewport showing more materials nodes, actually just is possible to see the result in progressive render. 9- possibility of increase size node on network. 10- KeyShot for create nodes. 11- CopVop, or bring some vop nodes for Cop context... all kind of noises, Ramps, Rainbow Sop for example 12- A node for extract curves from selected edges. 13- A Brush node on Cop, with pencil, erase, smoorth etc 14- An ortogrhafic view on viewport. 15- Cumulative acts in modeling SOP, like Edit SOP, but for polysplit, polybevel, polyextrude, etc. 16- A clever way to see the memory and process request by each node of the scene, identifying and stoping automaticly nodes that promote crashes.. already have one, but it is limitate, we most to 'record" before..
  13. Ink FX

    For examplo, if the particle with number point 1 die, another particle randomly in simulation now has this number 1...so if a color was applyed to it, when randomly change, mess everything. the id is: When a particle birth, it gets a id number that never will be repeated in another particle of simulation,the particle can exist any more, your id number still unusable. if apply the color based on id number, particles can birth of die, the color aways still where you want.
  14. Ink FX

    Sorry, this parameter was in attributeCopy Dop..called Attribute to Match", abble it and white "id"..so, the point color will be transfered based on id particle, and not on the particle number..
  15. Ink FX

    This was happening bebause total number of points was changing, do you solver this transfering the Cd for simulation mathing by id (a parameter of AttributeFromMap Sop), or make sure that particles dont die (a parameter of Fluidsolver make particle alive after cross contaioner limits, I dont remeber now the name) Look that, the bug star after fluid rise, perhaps was crossing container limits and dying, tray make conteiner highter. And rememnger, the image is applyed on the particles of simulation, not on the fluid mesh.
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