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vhalldez last won the day on June 1 2021

vhalldez had the most liked content!

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About vhalldez

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    Valdez Araujo
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  1. Hi friends... I have a trouble here I need to simulate stars fall and fill a container, but when it stop of fall..it still moving by your selves, "shivering" without stop. I tried to simulate with Bullet Solver and RBD Emit, and both was with this problem.. I tried the parameters of Linear Threshold, Angular Threshold, Padding, incriase Substep...and nothing work... Some one could help me?
  2. Procedural Monster

    Librarian, my next step is try to do the body (including legs) 100% procedural, so modeling, so animation.. are you want to participate? Looking the progress, learning and doing tips and solutions for news problens. If I have sucess, I will try to add. that tail for this body. Well, will be a great challenge for me
  3. Procedural Monster

    Hi Librarian, Not...I just used Lines, VOps, Wrangles creating and admnistrating attributes to manipulate PolyWires, Polyextrudes, Carves parameters etc This model looks complex, but it´s quite simple.
  4. Procedural Monster

    Hi, the animation is procedural too..what to do the scala's fish open and close is the arc lenght of the segments of laterals lines...when the creature fold inwasrd, the arc lenght decreasse and made the scalas to open, when fold for other direction, the arc lenght increase and made the scalas's fish to close.
  5. SOP Solver with changing numpt

    I am trying to do this else..to find the time of life of a point (not particle) in a timeline I am tying using while(), when() and if()...but for while no sucess The idea is, after numpt() switch from 0 to 1, start to add 1 each frame in a attribute...until num pt back to 0
  6. Procedural Monster

    With this work I tried to do a metalic monster with a inverse pipeline..the model exist from the rig, on this case a single line... that is completly procedural.
  7. Houdini<>Unreal uv doubt

    Hi friends..I trying to export geometry from Houdini to Unreal with many uv channels..I tryed just to rename uv on Houdini as uv0, uv1, uv2..But the Unreais not is recognizing. Mainly I need export the main uv (named uv1 on unreas) and lightmap uv (named uv2 on unreal). Some one how to do that?
  8. Covid will delay H18.5?

    SideFx still working on Houdini 18.5? Or the dev are stoped by Covid-19? Someone here knows?
  9. Karma benchmark

    So..someone already did the benchmark? my first impression Karma is much heavier than Arnold.
  10. Karma benchmark

    Some peoples already have using...SideFx sent to test
  11. Karma benchmark

    Karma is faster when Arnold for ex?
  12. Karma benchmark

    Someone already did the benchmark comparing Karma and other render?
  13. Hi friends...I have more than 10024587515 Geo nodes on my SOP network...I need to add a Normal Sop on the final network of everything, I have to do it one by one? Or Houdini give me a way to do automaticly? If yes, which? Thank you for all
  14. PointWrangle x PopWrangle

    Here you file dont work else..
  15. PointWrangle x PopWrangle

    Thank you vtrvtr, but for me it work else into PopNet.....I mean into Vellun Cloth, some function, like point(), dont work in PopWrangle into a Vellun Cloth network.. Try it to you see.