Jump to content


  • Content count

  • Donations

    0.00 CAD 
  • Joined

  • Last visited

  • Days Won


Vexosaur last won the day on June 5

Vexosaur had the most liked content!

Community Reputation

72 Excellent

1 Follower

About Vexosaur

  • Rank

Contact Methods

  • Website URL

Personal Information

  • Name
    Matthew Jukes
  • Location
    New Zealand

Recent Profile Visitors

588 profile views
  1. Tree and Foliage Tools

    Haven't tested it but I don't see why it wouldn't.
  2. I made a tool for creating fully procedural cave systems from curves for use inside UE4 with Houdini Engine. Check it out, let me know what you think. Available here: https://gum.co/hdacaves Enjoy!
  3. Procedural Caves WIP

    Start working on this again. Added some width variation to the input curve, vertical shafts and broken it into segments.
  4. Procedural Caves WIP

    Yeah, will need to play around. Mainly thinking for it's ability to preserve UVs.
  5. Procedural Caves WIP

    Nice! I need to start working on mine again, it's been sitting in hiatus for ages. The new poly reduce will be really helpful too.
  6. Made this a while ago, finally got around to uploading it to gumroad. https://gum.co/ofsD
  7. Tree and Foliage Tools

    Ultimately I would like to update it to use a system like this https://vimeo.com/229252148 . It's finding the time to work on it, though since people still seem to be enjoying it and using it maybe I'll be more inspired to find the time.
  8. Tree and Foliage Tools

    Don't have any plans to add to this at this point in time, there are already quite a lot of really nice tree growing/making systems around. I do have plans for some other things though, that aren't already done so well.
  9. Procedural Shells

    So no recorded tutorial but I did finally get around to finishing this. It's not super complicated, you should be able to pull it apart and figure out how it works. https://gum.co/shells
  10. There is the fluid compress if you are working with FLIP, I assume you could adapt it to work with other points for viewport visualization. You could also just delete every X point with a delete SOP or wrangle, a bit hackneyed though. Maybe someone else has a better solution.
  11. Staying motivated

    Yeah I get that, totally normal. I don’t know that there is a way to remove that inertia completely. The motivation is coming from time invested in a project, so until you have invested some time. The only thing I can think of is to eliminate distractions in those early stages of a project.
  12. Thickness mask to @Cd

    You could use the intersect function in VEX
  13. Staying motivated

    I tend to go through phases of motivation, sometimes you just need to have a break for awhile and recharge. I find having good challenge helps or by breaking down a larger project into smaller goals.
  14. If it’s only ever running over a tube you could easily make my solution fully procedural by linking the group by range and vex to the number of divisions. For some thing more complex a volume and attribute from volume might be the way to go.