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Vexosaur

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Vexosaur last won the day on June 5 2018

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About Vexosaur

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    https://gumroad.com/matthewjukes

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    Matthew Jukes
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    New Zealand

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  1. Weird, not sure what would cause that. Thank you, glad you are finding it useful.
  2. Procedural Caves WIP

    Thanks. I was able to make nice clean UVs for this because the mesh is actually very uniform. The ground/ceiling is just mapped to a grid based on its position, and the wall the all the strips of mesh that have the same amount of polys vertically. For your problem, the best solution I can think of off the top of my head would be group polys based on facing angle/curvature and then breaking those up into more uniform pieces maybe. You might need to look into generating procedural textures to help with seams since you are probably never going to get really clean UVs.
  3. Procedural Ice tool now on Gumroad

    Hard to tell without any error messages and such.
  4. Tree and Foliage Tools

    For this sort of thing I didn't really have any learning resource, honestly the best way to learn(for me anyway) is to just try make things. Start simply, all this stuff is just lots of simply steps layered on top of each other. Doing tutorials will only get you so far, having to problem solve for your own projects will teach you so much more and it will stick a lot better...even if it does take ten times longer to make something to start with lol. Here are a few useful resources though: http://www.tokeru.com/cgwiki/?title=Houdini https://vimeo.com/anopara https://www.sidefx.com/learn/getting_started/ also research papers are really useful for somethings, https://www.maa.org/sites/default/files/images/upload_library/23/picado/seashells/introdeng.html like this one I used for my procedural shell tool.
  5. Tree and Foliage Tools

    Haven't tested it but I don't see why it wouldn't.
  6. I made a tool for creating fully procedural cave systems from curves for use inside UE4 with Houdini Engine. Check it out, let me know what you think. Available here: https://gum.co/hdacaves Enjoy!
  7. Procedural Caves WIP

    Start working on this again. Added some width variation to the input curve, vertical shafts and broken it into segments.
  8. Procedural Caves WIP

    Yeah, will need to play around. Mainly thinking for it's ability to preserve UVs.
  9. Procedural Caves WIP

    Nice! I need to start working on mine again, it's been sitting in hiatus for ages. The new poly reduce will be really helpful too.
  10. Made this a while ago, finally got around to uploading it to gumroad. https://gum.co/ofsD
  11. Tree and Foliage Tools

    Ultimately I would like to update it to use a system like this https://vimeo.com/229252148 . It's finding the time to work on it, though since people still seem to be enjoying it and using it maybe I'll be more inspired to find the time.
  12. Tree and Foliage Tools

    Don't have any plans to add to this at this point in time, there are already quite a lot of really nice tree growing/making systems around. I do have plans for some other things though, that aren't already done so well.
  13. Procedural Shells

    So no recorded tutorial but I did finally get around to finishing this. It's not super complicated, you should be able to pull it apart and figure out how it works. https://gum.co/shells
  14. There is the fluid compress if you are working with FLIP, I assume you could adapt it to work with other points for viewport visualization. You could also just delete every X point with a delete SOP or wrangle, a bit hackneyed though. Maybe someone else has a better solution.
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