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Vexosaur last won the day on June 5 2018
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80 ExcellentAbout Vexosaur
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Matthew Jukes
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Houdini and UE4 procedural cave tool and breakdown on Gumroad
Vexosaur replied to Vexosaur's topic in Marketplace
Maybe check that that you have the correct Houdini Engine license installed, you can "buy" it here for free https://www.sidefx.com/buy/#houdini-indie Otherwise if you send me your HDA file I can have a look. -
Houdini and UE4 procedural cave tool and breakdown on Gumroad
Vexosaur replied to Vexosaur's topic in Marketplace
What license of Houdini are you using? -
Houdini and UE4 procedural cave tool and breakdown on Gumroad
Vexosaur replied to Vexosaur's topic in Marketplace
Yes, it's just a regular HDA that you can allow editing of contents on -
Houdini and UE4 procedural cave tool and breakdown on Gumroad
Vexosaur replied to Vexosaur's topic in Marketplace
Weird, not sure what would cause that. Thank you, glad you are finding it useful. -
Thanks. I was able to make nice clean UVs for this because the mesh is actually very uniform. The ground/ceiling is just mapped to a grid based on its position, and the wall the all the strips of mesh that have the same amount of polys vertically. For your problem, the best solution I can think of off the top of my head would be group polys based on facing angle/curvature and then breaking those up into more uniform pieces maybe. You might need to look into generating procedural textures to help with seams since you are probably never going to get really clean UVs.
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Hard to tell without any error messages and such.
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- procedural
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For this sort of thing I didn't really have any learning resource, honestly the best way to learn(for me anyway) is to just try make things. Start simply, all this stuff is just lots of simply steps layered on top of each other. Doing tutorials will only get you so far, having to problem solve for your own projects will teach you so much more and it will stick a lot better...even if it does take ten times longer to make something to start with lol. Here are a few useful resources though: http://www.tokeru.com/cgwiki/?title=Houdini https://vimeo.com/anopara https://www.sidefx.com/learn/getting_started/ also research papers are really useful for somethings, https://www.maa.org/sites/default/files/images/upload_library/23/picado/seashells/introdeng.html like this one I used for my procedural shell tool.
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- procedural
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Haven't tested it but I don't see why it wouldn't.
- 36 replies
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Houdini and UE4 procedural cave tool and breakdown on Gumroad
Vexosaur posted a topic in Marketplace
I made a tool for creating fully procedural cave systems from curves for use inside UE4 with Houdini Engine. Check it out, let me know what you think. Available here: https://gum.co/hdacaves Enjoy! -
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Start working on this again. Added some width variation to the input curve, vertical shafts and broken it into segments.
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Yeah, will need to play around. Mainly thinking for it's ability to preserve UVs.
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Nice! I need to start working on mine again, it's been sitting in hiatus for ages. The new poly reduce will be really helpful too.
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Made this a while ago, finally got around to uploading it to gumroad. https://gum.co/ofsD
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Ultimately I would like to update it to use a system like this https://vimeo.com/229252148 . It's finding the time to work on it, though since people still seem to be enjoying it and using it maybe I'll be more inspired to find the time.
- 36 replies
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- procedural
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