Jump to content

morteza

Members
  • Content count

    14
  • Donations

    0.00 CAD 
  • Joined

  • Last visited

Community Reputation

0 Neutral

About morteza

  • Rank
    Peon
  • Birthday 09/20/1984

Contact Methods

  • Website URL
    https://www.artstation.com/artist/mortezaghamari
  • Skype
    morteza.ghamari.cg

Personal Information

  • Name
    morteza
  • Location
    iran

Recent Profile Visitors

624 profile views
  1. Dam Relesed Effect

    Hi Community I want to show my result for this topic , before that i want to say i have to finish this work just in 2 week not even 1 day more, so I hope you understand me, 2 week deadline, me, my home PC for work, and a lot of hope for finishing this work in the right time, you can ignore the first 2 min of video and mute the music and narration and thanks to Johnny Farmfield and Luke for help """VIMEO Description Hi This video presentation is about to how work the Dams Disasters in Lorestan/Rudbar Dams .I'm done all the 3D parts, ((except first crazy space and solar system ) , Fluid simulation , Compositing and editing in 2 weeks as freelancer at homeMachine Spec , Dual Xeon 2650 v2 , 32 GB RAM Geforce 960 Software Used : Maya,Houdini,Nuke,After,Sapphire,Photoshop,DaVinci ResolveClients : Hara Co
  2. floating rigid body in flip fluid

    Thanks Federico , I'm already use feedback scale in my test but my rbd always shooting everywhere, i'll try increase or decrease that but it's not my desired result , I need a complete brief and info about this option to can control it to achieved what i want. (I learn "En" form Hollywood Movie )
  3. floating rigid body in flip fluid

    Duplicate Post Sorry
  4. floating rigid body in flip fluid

    oh , I add it PASSWORD = odforce
  5. Hey guys I'm working on a flood effect I want simulate the broken tree inside the flood like flood effect in the Pixar's "The Good dinosaur" movie. if you know a good thread or tutorial about this effect please introduce it to me. flip simulate test preview PASSWORD = odforce Thanks in advance Morteza
  6. Dam Relesed Effect

    Hi folk I have a little change in my plan ( Dam release shape ) this is my last result (not final steel in progress) If you have any idea about this effect please guide me password = odforce password = odforce @Farmfield I'm doing this effect with your suggest but when i understand my plan is changed i have to ignore POP level, because I think POP workflow is not necessary for this case but i'm not sure workflow image image sharing sites finally i have a huge flood shot in this sequence and i want be similar to the flood effect at Pixar's The Good Dinosaur Movie, if you have any advice about this effect i am grateful for your help Thanks in advance Morteza
  7. Dam Relesed Effect

    Not finished yet ,Now it's just Houdini construction plan my mean I'll show it in this thread step by step Cheers Morteza
  8. Dam Relesed Effect

    Thanks again Johnny , short and useful advice I want to show my WIP here. I hope you like it Cheers Morteza
  9. Dam Relesed Effect

    Thanks Luke it's very useful thread , it's a little complicated and advance topic , I hope to be able use that in my work Cheers Morteza
  10. Dam Relesed Effect

    Thanks Johnny for your advice I always thinking about my workflow and my tools because every 1 min thinking before every work save hundred hours after start . I have nearly idea about this effect workflow but I need some Consultation with you (freelance working issue) This is my first step I hope I can use your very useful advice Cheers Morteza
  11. Dam Relesed Effect

    Hi community I want to create a Dam released Water Effect , and I want to know which way is better and is correct method for this effect 1- simulate the water movement with POP then use it as emitter and advect velocity , then create a smoke solver for volume 2 - simulate the water movement with old fluid solver then use it as emitter , then create a smoke solver for volume 3 - simulate the water movement with Flip fluid then use it as emitter , then create a smoke solver for volume 4 - simulate the water movement with smoke solver , then use it velocity in a POP solver , then use the POP as a velocity update in Smoke Solver 5 - just use POP 6 - Just use Smoke Solver 7 - Just Flip fluid solver 8 - or a new way Base on your suggest Dam released water reference Thanks in advance Morteza
  12. Cloth collision

    Hi mossi when you have very large scale or huge effect you must breakdown it , it's mean simulate your clothe in separate pass maybe separate collision or even separate solver , (no one can move a mountain but if you break it and dice it you can) Cheers Morteza
  13. Prman 21 is out Reyes is dead.

    right but it's up to you , if you are surfacing artist this pre build rendermna shader is enough for you , because it's enough for Pixar artist in Finding Dory , But if you are a shader Developer you can write your own shader with C++ (Shader writing is mean you design a new shading model algorithm and new light behavior structure , not just using the old shading model as a base shader and write some line of code for assign a pattern or texture to them) Sorry far bad En
  14. Prman 21 is out Reyes is dead.

    RSL is dead dut OSL and SExper was replaced for Shading TD .
×