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tamagochy last won the day on August 16 2019

tamagochy had the most liked content!

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About tamagochy

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    Andrii Belskyi
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  1. pyro detail

    Temperature field has more details, rest field unused IMHO. Better create gradient field and use it like rest.
  2. pyro detail

    Use temperature field to create flame. Combine with heat and noises postsim if needed.
  3. Convert edges to lines, use polyframe to create vectors along this edges, and then create quaternion from N and vector along line.
  4. use 'intersect' function to find point on surface along vector
  5. Alternative to Assembly SOP

    You can use pack node.
  6. Problem with foreach (Anastasia Opara Lake house)

    You should connect locate node to find_closed_balc now you have wrong connection
  7. Put RBD Packed Objects to sleep after certain time

    You should make some condition to disable objects, velocity threshold or distance and use it inside sop solver.
  8. You can cut borders along edges of each piece and fracture them in foreach loop
  9. Exploding vellum grains

    Try repulsion 100 or lower. Should help.
  10. weird particle behaviour / attraction

    You should attach the scene file to get help...
  11. @pscale for vellum grain?

    You can make it random if you go inside vellum grain and disable uniform scale at grain sop.
  12. @pscale for vellum grain?

    When you're using vellum grain sop it makes it automatically. Without this attribute grains doesn't work.
  13. Because it should be on primitives not points!
  14. Transformation matrix object offset ?

    @CinnamonMetal Inverse matrix move object to origin {0,0,0} and align z and y axis of your matrix with global z and y axis, So if you haven't matrix of the object in origin point it's not back to origin position, because your matrix, created on the transformed object not aligned with global axis.
  15. Transformation matrix object offset ?

    @CinnamonMetal You want back your object to origin position before translation, but you can do it if you have matrix for this position. If you havent you never get this. Simple explanation is: you can back to position you made matrix for.