
tamagochy
Members-
Content count
305 -
Donations
0.00 CAD -
Joined
-
Last visited
-
Days Won
3
tamagochy last won the day on September 14 2020
tamagochy had the most liked content!
Community Reputation
56 ExcellentAbout tamagochy
-
Rank
Illusionist
- Birthday 09/09/1980
Contact Methods
-
Website URL
www.linkedin.com/in/andrii-belskyi
Personal Information
-
Name
Andrii Belskyi
-
Location
Vancouver
-
Houdini tutorial - Procedural Tree Rigging System and non-simulation dynamic
tamagochy replied to tamagochy's topic in Education
Procedural Tree Rigging System and Dynamics complete Bundle! Save 17% buying all three volumes! https://bit.ly/2LC3rPv -
You should build matrix fort static leaf and rotate this matrix by matrix from the nearest point on branch.
- 3 replies
-
- allighnment
- instancing
-
(and 3 more)
Tagged with:
-
Houdini tutorial - Procedural Tree Rigging System and non-simulation dynamic
tamagochy replied to tamagochy's topic in Education
Procedural Tree Rigging System and Dynamics Bundle - complete tree rigging tutorial series! https://gum.co/UpRQf -
Yes normals can be in different directions, if you need one direction you can use normal vector in building matrix. orient plane_fix.hipnc
-
You forget to multiply for inverted matrix. orient planes_fix.hipnc
-
You can use this wrangle in foreach // Build Matrix From Edge int pts[] = neighbours(0,@ptnum); float dists[]; vector dirs[]; foreach(int pt; pts){ vector pos = point(0,"P",pt); vector dir = pos-@P; float dist = length(dir); append(dists,dist); append(dirs,normalize(dir)); } dirs = reorder(dirs,argsort(dists)); vector z = dirs[-1]; vector y = dirs[0]; vector x = cross(z,y); matrix m = set(x, y, z); translate(m,@P); 4@m = m; And then choose point 0 take matrix and make invert multiplication for the grid
-
Houdini tutorial - Procedural Tree Rigging System and non-simulation dynamic
tamagochy replied to tamagochy's topic in Education
Procedural Tree Rigging System and Dynamics Vol3 on CGCircuit! https://bit.ly/36pWicg -
Houdini tutorial - Procedural Tree Rigging System and non-simulation dynamic
tamagochy replied to tamagochy's topic in Education
BlackFriday Sale! 20% discount to first 10 buyers! VOL1 - https://gumroad.com/l/UQeBH/4bjg7t2 VOL2 - https://gumroad.com/l/NzZrY/u2gb7ij VOL3 - https://gumroad.com/l/pJkSH/3cuvtpv -
printedblu started following tamagochy
-
Houdini tutorial - Procedural Tree Rigging System and non-simulation dynamic
tamagochy replied to tamagochy's topic in Education
Vol3 out! Gumroad - https://gum.co/pJkSH -
Houdini tutorial - Procedural Tree Rigging System and non-simulation dynamic
tamagochy replied to tamagochy's topic in Education
Vol1 on Gumroad as well https://gum.co/UQeBH Vol2 on Gumroad https://gum.co/NzZrY Vol2 on CGcircuit https://bit.ly/2IgT3KD -
How create a constraint network for simulating Car Suspensions?
tamagochy replied to mois23's topic in Effects
Simple answer NO- 28 replies
-
Houdini tutorial - Procedural Tree Rigging System and non-simulation dynamic
tamagochy replied to tamagochy's topic in Education
I found time to make vol1 of this series. So now you can pay less and for part you need. I remake a lot parts and add more content. In vol2 I planning to add vellum sims for tree and leaves. https://bit.ly/3j6vT6v -
Randomly scale down particles with a linear field
tamagochy replied to sunlight90's topic in Effects
You can modify it easy to get what you want int f = rint(fit01(rand(@id),0,20)); int rnd = rint(fit01(rand(@id+54),0,20)); float p = fit(@Frame,f,f+rnd,1,0); @pscale*=p;