tamagochy last won the day on June 9
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71 ExcellentAbout tamagochy
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Illusionist
- Birthday 09/09/1980
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Website URL
www.linkedin.com/in/andrii-belskyi
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Name
Andrii Belskyi
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Location
Vancouver
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Add high frequency noise to tree branches
tamagochy replied to AlbusNolente's topic in General Houdini Questions
You need use leveles on the tree and use noise multiply by this level to make more noise on small branches -
@N its a direction and its align with Z axis of the object. Up vector align with Y axis of the object. Base on it you can create orientation of the N and Up and object in origin point.
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Its a float field you can add by sopfield dop
- 1 reply
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- flip fluid
- flip
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Flip narrow band doesn't work with reseeding/ reseeding messes up retime
tamagochy replied to justinngjw's topic in Effects
Enable add id in flip solver on particles motion tab. And use id attribute with retime -
popsolver has collision detection attribute use it for stop spinning
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Switch If Input Stream is Geo/Volume
tamagochy replied to unshmettr's topic in General Houdini Questions
you can check primintrinsic typename. If it VDB or Volume you can feed it to switch -
Reset object pivot location, orientation and axes
tamagochy replied to davide445's topic in General Houdini Questions
If object packed just unpack it and all reset automatically -
On smoke object guides tab temperature checkbox. You'll get temperature plane colored from red(hi temp) to green(low temp). In temperature tam you can adjust min/max and find your range, need to sim few frames with low res.
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Flip Fluid Subtle edge flickering (Help)
tamagochy replied to Teteerck's topic in General Houdini Questions
In particlefluidsurface filtering tab final smooth checkbox with a mask by vel and vorticity. Also decrease voxel scale in surfacing. This should helps- 3 replies
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- flickering
- simulation
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What exactly decides if two primitives are connected?
tamagochy replied to raincole's topic in General Houdini Questions
Better give a scene. Will be easy to understand. -
What exactly decides if two primitives are connected?
tamagochy replied to raincole's topic in General Houdini Questions
After boolean in the middle edge you have double points. There is two separate pieces -
You can do it if you create control and on it create attributes animation and use wedge number to take what animation you need and reference this attribute to SOP or DOP object.
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copy one unique geo to one unique point. have 4 geos 4 points
tamagochy replied to anicg's topic in General Houdini Questions
Add same integer attributes to the points and geo and use this attribute in piece attribute on copy to points SOP -
Hey, can't find any information how to add children on the same tree level. levels separate by forward slash, but if I need more than one item on the level 'text/test' looks like this text> test but if I need something like this? what format for choices? test> text1 text2
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setting up Flip distributed Simulation on a single machine
tamagochy replied to crow9350's topic in Effects
No, you need sim all domain with res that your RAM allow you to sim, but each next sim with different seed, then combine and mesh.