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tamagochy

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About tamagochy

  • Rank
    Initiate
  • Birthday 09/09/1980

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  • Name
    Andrii Belskyi
  • Location
    Vancouver
  1. impact data after sim

    You can use intersect with some distance and find position at primitive where collision happen.
  2. Lockheed Martin (Suffolk, VA)

    There is no information about citizenship must have for this kind of job. It's possible to get position without US or Canada citizenship or permit?
  3. Field Force versus Gas Advect

    in volume source use vel as destination field and you no need advection.
  4. Bounce trees with explosion

    It's easy to create spline rig (ok not so easy, but as I know you can export splines from speed tree) and use wire solver, transferring velocity from explosion to trees, for simulation. Then create matrix for leaves and add rotation to them using speed of the branches
  5. rbd problem with @active

    use group for select points by sphere and then in wrangler write this i@active=0; if(@group_active) i@active=1; and put it to dops. Recreate dopnet and in rbdpackedobject use create active obj and check overwrite attribute and you get what you want
  6. rbd problem with @active

    use sop solver before dop to save active value
  7. Remapping attribute values

    Use "fit" function.
  8. Optimize Pyro Container, H17

    Use clusters
  9. You can calculate matrix from moving object, invert it to get rest pos, make all needed preparations and multiply result by this matrix to get animated object again.
  10. Iterate over an attribute

    you can use foreach loop for points attribute, inside isolate meshes with the same attribute and do what you need
  11. Method to generate Implicit UV on Pyro Objects ?

    You can apply gradient noise inside solver and you get much more realistic result with higher division size. Post process manipulations working only for certain range, but if you apply it inside solver you will get nice results.
  12. Hi all, I have few objects in scene. The objects has same topology, difference its position, rotation and scale. Objects has only rest attribute. When I build matrix I easily found position and rotation, but how find scale factor? Thanks!
  13. Method to generate Implicit UV on Pyro Objects ?

    calculate gradient from VDB and use it like uv
  14. Rebelway Issue

    Rebelway was hacked as I heard.
  15. Scatter on geometry only on Y-Axis

    Use bbox to isolate top of the cave and then scatter there by attribute.
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