Jump to content

tamagochy

Members
  • Content count

    305
  • Donations

    0.00 CAD 
  • Joined

  • Last visited

  • Days Won

    3

tamagochy last won the day on September 14 2020

tamagochy had the most liked content!

Community Reputation

56 Excellent

5 Followers

About tamagochy

  • Rank
    Illusionist
  • Birthday 09/09/1980

Contact Methods

  • Website URL
    www.linkedin.com/in/andrii-belskyi

Personal Information

  • Name
    Andrii Belskyi
  • Location
    Vancouver
  1. Procedural Tree Rigging System and Dynamics complete Bundle! Save 17% buying all three volumes! https://bit.ly/2LC3rPv
  2. Instancing tree leaves?

    You should build matrix fort static leaf and rotate this matrix by matrix from the nearest point on branch.
  3. Procedural Tree Rigging System and Dynamics Bundle - complete tree rigging tutorial series! https://gum.co/UpRQf
  4. orient grids to origin by edge

    Yes normals can be in different directions, if you need one direction you can use normal vector in building matrix. orient plane_fix.hipnc
  5. orient grids to origin by edge

    You forget to multiply for inverted matrix. orient planes_fix.hipnc
  6. orient grids to origin by edge

    You can use this wrangle in foreach // Build Matrix From Edge int pts[] = neighbours(0,@ptnum); float dists[]; vector dirs[]; foreach(int pt; pts){ vector pos = point(0,"P",pt); vector dir = pos-@P; float dist = length(dir); append(dists,dist); append(dirs,normalize(dir)); } dirs = reorder(dirs,argsort(dists)); vector z = dirs[-1]; vector y = dirs[0]; vector x = cross(z,y); matrix m = set(x, y, z); translate(m,@P); 4@m = m; And then choose point 0 take matrix and make invert multiplication for the grid
  7. Procedural Tree Rigging System and Dynamics Vol3 on CGCircuit! https://bit.ly/36pWicg
  8. BlackFriday Sale! 20% discount to first 10 buyers! VOL1 - https://gumroad.com/l/UQeBH/4bjg7t2 VOL2 - https://gumroad.com/l/NzZrY/u2gb7ij VOL3 - https://gumroad.com/l/pJkSH/3cuvtpv
  9. RBD sim pieces freezing in the air after being added

    I think you should first ask Steven and then coming here )
  10. Vol3 out! Gumroad - https://gum.co/pJkSH
  11. Vol1 on Gumroad as well https://gum.co/UQeBH Vol2 on Gumroad https://gum.co/NzZrY Vol2 on CGcircuit https://bit.ly/2IgT3KD
  12. Packed rbds and friction

    If you will change parameters you'll see everything is working. Rotational stiffness its a spin of the object not friction. test_fix.hipnc
  13. I found time to make vol1 of this series. So now you can pay less and for part you need. I remake a lot parts and add more content. In vol2 I planning to add vellum sims for tree and leaves. https://bit.ly/3j6vT6v
  14. Randomly scale down particles with a linear field

    You can modify it easy to get what you want int f = rint(fit01(rand(@id),0,20)); int rnd = rint(fit01(rand(@id+54),0,20)); float p = fit(@Frame,f,f+rnd,1,0); @pscale*=p;
×