I am playing around with houdini on an extreme beginner level. Nevertheless I made this setup where I have moving fracture pieces over the surface.
My question is. Is it possible to make texture stick to those pieces so not only pieces but also the texture flows and distorts itself over time? I so much would love to see that happen but my knowledge is not so deep to understand how could I achieve that. Especially because I assume that its not case of regural fracturing and geometry is different with every frame.
I am using standard voronoi fracture node with points scattered into volume and I am making them move with vdbadvectpoints inside of a solver node.
Do you think its possible to achieve the texture to stick to the pieces?