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shadowst17

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About shadowst17

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    Dominic C
  1. Wouldn't that still have the same issue as i can only group by volume by points which wouldn't be visible inside the volume and is why I needs it to look for the primitive?
  2. Hi Guys, i'm trying to optimise my viewport by removing any environment geo outside the cameras frustum. My current method has been to create the cameras cone of view and have it take all the points, promote them to prims with maximum value set. This works well in most cases but with geometry that has a low poly count already where there's not a single point from that primitive visible in the camera but spans the entire camera width I need a method that detects the primitives rather than the point.a Any suggestions would be greatly appreciated.
  3. (SOLVED) Import nodes from file using Python

    Ah yes sorry! Don't know what I was thinking. Thank you for your help!
  4. (SOLVED) Import nodes from file using Python

    Can I control where those items from the file end up or will they be imported into whatever my current node network location is?
  5. Hi guys, Is there a way through Python to import a file(not sure which type) that has a bunch of nodes already fully set up and can placed inside a pre-defined location? I can't use digital asset due to pipeline reasons so what ever it reads needs to be imported RAW with no connections to outside dependencies.
  6. Hi guys, I've got a button strip with multi selection. How can I get which items are selected in python? Evaluating the parameter adds them all up into a single number. Any help would be appreciated.
  7. (SOLVED) hipFile Save separately

    Brilliant! thank you very much.
  8. (SOLVED) hipFile Save separately

    Hi guys, I was wondering if I can save through python without changing the current save to it? I want add a feature to my cache node where once it's cached it saves a back up file in a new folder. I don't want the current scene to change to said newly saved file through. Is this possible?
  9. 2D pan Zoom in Houdini

    Hi guys, Simple question, can you 2D Pan zoom in houdini like you can in Maya? Would be handy for dealing with things in the distance like Crowds.
  10. Hi guys, I've noticed with Houdini 16.5 if you have your agents updating their clip times through the VEX command setagentcliptimes the materials that were setup in the stylesheet disappear. Pressing update in display options>>optimize solves the problem for the frame but is there any solid fixes for this when mplaying?
  11. Thank you! Can't believe I didn't even think of checking that node.
  12. Hi Everybody, I have a tool where I am extracting certain selected points (in this case agents) and timeshifting them then merging them back in. To keep continuity with the rest of the tree I need them to assume their original point number. My original solution involved attribute copy but sadly this method does'nt appear to work when it comes to agents as the clip times are'nt driven by any attribute and can't be copied over. I would appreciate any suggestions for this problem.
  13. Alternatives to using promote to detail

    Excellent! This is even better, thank you.
  14. Alternatives to using promote to detail

    Thanks guys these have been really helpful!
  15. Alternatives to using promote to detail

    I did think about that, I might try and have an array on each point of every other point that is in this piece. Here you go, quickly cobbled it together. example.hip
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