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vicvvsh last won the day on January 29

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About vicvvsh

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    Victor Sh
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  1. Recognize Disconnected Mesh As A Connected Mesh?

    Hi, use in Tab menu Vellum Weld Points, in Group parm choose points you want to be connected while simulation.
  2. Creating a primitive

    Yes, it can but you should use extra nodes with them. prim.hipnc
  3. Creating a primitive

    Hi, if you have SideFX Lab installed you can use Labs Disc Generator hda for creation primitive like this.
  4. array value increment doesn't work in VOP

    Sure ArrayValueIncrementQuestion_01.hipnc
  5. POP Solver substeps issue...

    Yes, this is how DOP works, each substep all nodes in a dopnetwork cook. As i can see you want particles born just ones, in this case use expression in 'Impulse Activation' parameter: $ST < ch("../timestep") It will be independent how much substeps you have.
  6. UV doesn't stick to Vellum [RESOLVED]

    Hi, place your uv nodes after rest sop node and before attribute copy node. You have to copy uv attribute form rest geometry to simulated.
  7. Substeps cache problem

  8. array value increment doesn't work in VOP

    Hi, you should create constant vop type float array and connect it to the do_while_begin1, then output of this connect to input 'array' of the setelement1 vop. Finally you should connect result of setelement1 to the end_do_while1, and it should work now.
  9. Hi, i think it's just volume visualization node's viewport visualisation imprefection.
  10. HDA with multiple outputs

    Hi, if you want to build HDA with 2 outputs (heightfield + geometry) you have to go to SOP context. I doubt you can create it on object level.
  11. caching substeps

    Have you tried? It works for me. dop_cache.hipnc
  12. caching substeps

    Hi, have you read this? https://www.sidefx.com/forum/topic/76644/
  13. emission RBD [ Duplicate Issue ]

    There it is EmitRBD4_01.hipnc
  14. emission RBD [ Duplicate Issue ]

    Hi, if you work in H18.5 there is a parameter "Enable Objects" on Enable Solver dop. Type a name of the objects you want to manipulate. If you in H18.0 then attach new data to an object (i.e Ball), call it let's say "EnableSopsolver", copy the name of the data and past into field of parameter "Enable Data" on Enable Solver dop. P.S. You can attach data with Empty Data dop and Apply Data dop.
  15. Hi, this example shows you how you can get impact points after simulation with bullet solver. This method you can use with classic animation. Since you already managed to get the points just use solver sop only. dop_import_records.hipnc