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vicvvsh last won the day on October 5

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About vicvvsh

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    Victor Sh
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  1. instance in houdini

    Hi, set @pscale inside popnet with POP Property dop. copy to points_01.hipnc
  2. I'm not an expert, it is viewport representation artifacts, i guess. Maybe if to set 'Volume Quality' to 'High' in viewport Display Option it will remove this.
  3. Yes, you can do it with a partition sop emitter_01.hiplc
  4. Try this sweep_rain.hipnc
  5. Boolean shatter troubleshoot - failed

    Hi, the problem is that this original piece is not watertight geometry, look carefully at it. Find the causes of this in first fracturing and fix them.
  6. Vertex Point Order Issue

    Hi, it's hart to tell without a scene, try two sort sops consequentially inside for-each loop: 1. sort primitives by Y axis or others axes 2. sort points by vertex order and see what will happen.
  7. While loop won't stop?

    You should set i[]@array before solver, otherwise it's getting the same value each sub step in the solver sop Change_element_01.hipnc
  8. Velocity offsets point position from sops to dops

    Hi, look at "Time Offset Scale" parameter of Volume Source dop, particles tab.
  9. about $HIP $JOB

    Hello, you should read this page: https://www.sidefx.com/docs/houdini/ref/windows/alias.html
  10. Hi, you can use "Copy Cell Point Attributes" of voronoi fracture sop. 1_01.hipnc
  11. CROWDS : Walking over other agents / Constraint Network

    Hi, have you read this topic?
  12. Houdini Pyro Clustering with many sources

    I did not explore your hda closely but I noticed that a cluster attribute creation is not correct. In dop network for each cluster is creating one instance of smoke object and you can see this in spreadsheet. One instance can’t share two or more clusters. And one more thing is that you are losing cluster numbers i.e. for this scene cluster 2 and 13 was lost. I would recommend to use a shelf tool for clusters and make it works with multiple sources and orientation and then, when you will be able to understand how it works, build your custom system.
  13. Houdini Pyro Clustering with many sources

    Hello, I don't know what in the CLUSTER_SOURSE hda is, but I've merged all geometry sources together and it works fine. crazy_pyro_01.hipnc
  14. line hull

    Hi, your second version is OK. Just in the attribute vop multiply a normalized vector by "offset" value of polyexpand2d sop.
  15. Hi, there are output groups in a poly extrude sop, you can use "extrudeFront" primitive group in your case. group_faces_01.hipnc