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vicvvsh last won the day on April 14

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About vicvvsh

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    Victor Sh
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  1. Flame attachment and render problem

    I selected primitives in a viewport and hit "Delete" Would you mind to read? https://www.sidefx.com/docs/houdini/nodes/obj/rivet.html What group do you mean? Point group on rivet node? If so, you can see the numbers of points in viewport if you check on "Display point numbers" button. Or you can set point group and type group's name inside "Point Group" parameter of Rivet node, this is the same.
  2. Flame attachment and render problem

    In this particular case rivet node calculating the transform from vector attributes "up" and "N" on point 32. In attribute wrangle i just take these previously calculated attributes from point 0 and set them to point 32.
  3. Flame attachment and render problem

    Hi, you can use rivet object node for this. Look at the hip file. Ocean_try_6_starship_landing_01.hipnc
  4. Transfering attributes issue...

    Aizatulin has provided possible solution already.
  5. Transfering attributes issue...

    Here another approach AttributeTransfer_02.hipnc
  6. Fluid ignores animation of static object [SOLVED]

    Hi, you can explore this hip. Increase buckets' sides depth, use 'Collision Object' shelf tool for them to create collision shapes, increase substeps on flip solver. flip.hipnc
  7. Create constraint Runtime

    Hi, i believe this topic may help you this post particularity most of the links are dead unfortunately, but here Richard's site with hips: https://www.richlord.com/
  8. Yes, that's right. v@scale is non-uniform scale point attribute - https://www.sidefx.com/docs/houdini/copy/instanceattrs.html
  9. Hi, the new nodes and nodes I've changed are green. picketFence_w21_alternateHeight1_01.hipnc
  10. Rotation in Wirecaptures

    Hi, you have to connect transform1 to timeshift1 instead of bend1 to timeshift1, right now on frame 1 wire capture sop captures to already curved primitive. And play with 'Blending' parameter on a wire deform sop.
  11. Recognize Disconnected Mesh As A Connected Mesh?

    Hi, use in Tab menu Vellum Weld Points, in Group parm choose points you want to be connected while simulation.
  12. Creating a primitive

    Yes, it can but you should use extra nodes with them. prim.hipnc
  13. Creating a primitive

    Hi, if you have SideFX Lab installed you can use Labs Disc Generator hda for creation primitive like this.
  14. array value increment doesn't work in VOP

    Sure ArrayValueIncrementQuestion_01.hipnc