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vicvvsh

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About vicvvsh

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    Victor Sh
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  1. Transfering attributes issue...

    Aizatulin has provided possible solution already.
  2. Transfering attributes issue...

    Here another approach AttributeTransfer_02.hipnc
  3. Fluid ignores animation of static object [SOLVED]

    Hi, you can explore this hip. Increase buckets' sides depth, use 'Collision Object' shelf tool for them to create collision shapes, increase substeps on flip solver. flip.hipnc
  4. Create constraint Runtime

    Hi, i believe this topic may help you this post particularity most of the links are dead unfortunately, but here Richard's site with hips: https://www.richlord.com/
  5. Yes, that's right. v@scale is non-uniform scale point attribute - https://www.sidefx.com/docs/houdini/copy/instanceattrs.html
  6. Hi, the new nodes and nodes I've changed are green. picketFence_w21_alternateHeight1_01.hipnc
  7. Rotation in Wirecaptures

    Hi, you have to connect transform1 to timeshift1 instead of bend1 to timeshift1, right now on frame 1 wire capture sop captures to already curved primitive. And play with 'Blending' parameter on a wire deform sop.
  8. Recognize Disconnected Mesh As A Connected Mesh?

    Hi, use in Tab menu Vellum Weld Points, in Group parm choose points you want to be connected while simulation.
  9. Creating a primitive

    Yes, it can but you should use extra nodes with them. prim.hipnc
  10. Creating a primitive

    Hi, if you have SideFX Lab installed you can use Labs Disc Generator hda for creation primitive like this.
  11. array value increment doesn't work in VOP

    Sure ArrayValueIncrementQuestion_01.hipnc
  12. POP Solver substeps issue...

    Yes, this is how DOP works, each substep all nodes in a dopnetwork cook. As i can see you want particles born just ones, in this case use expression in 'Impulse Activation' parameter: $ST < ch("../timestep") It will be independent how much substeps you have.
  13. UV doesn't stick to Vellum [RESOLVED]

    Hi, place your uv nodes after rest sop node and before attribute copy node. You have to copy uv attribute form rest geometry to simulated.
  14. Substeps cache problem

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