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caskal last won the day on November 24 2020

caskal had the most liked content!

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183 Excellent

About caskal

  • Rank
    Illusionist
  • Birthday 07/10/1987

Contact Methods

  • Website URL
    www.caskaldesign.com
  • Skype
    caskal.dg

Personal Information

  • Name
    Ezequiel
  • Location
    Argentina

Recent Profile Visitors

6,162 profile views
  1. Helicopter dust force?

    Hey guys, I'm trying to create some interesting water patterns, found an thread here on odforce: I was able to generate the curve forces, but I'm failing on getting it work, here are some pics / videos: Tried using the top as emiter: As well as a base volume with the curves as velocity: What I'm specifically trying to achieve is this: https://www.instagram.com/p/CYhbUD4vQ6F/ I think this helicopter field is a good starting point to then advect either flip or particles Thanks! 2jjMavtRwT.mp4 oZHHP24oEc.mp4
  2. Thanks for the tips guys! I'll remove the important parts and take with me, then cover the case with foam/bubble plastic and clothes, crossing fingers!
  3. Hey guys, I'm moving to US in a couple months, and I'm wondering what would be the best way to take my computer, first thing I thought is using some styrofoam / cloth to cover th case, and drop it in a suitcase, probably taking off the GPUs, processor and RAM to be safer. Idea is to travel every 3 or 6 months, so trying to figure out the best way to handle my machine, any thoughts? I also thought about getting a good laptop, but never worked with laptops before and I know they will never be as potent as a desktop machine. My pc specs (gonna change soon, but want to take it to US for the first months) AMD Threadripper 2990wx 128 GB Ram 2 GeForce GTX 2080Ti Hybrid Also got a 34 curved monitor, but probably better to leave this at my country and buy a new one there. Any tips / thoughts will be super helpful Thank you!
  4. Still not UVs but getting closer!
  5. Hey @Atom thanks for the help. I ended up using the seed from the noise to drop a cluster and I was able to color some of the noise faces. Now I'm trying to split this for generating UVs (i think the blue lines on the first gifs are uv seams), any thoughts on how to get UV islands from color? Thanks!
  6. Slowly getting there, now trying to figure out how to color each face of the noise, any thoughts? Tried group by normals but doesnt work perfectly Thanks!
  7. Hey magicians, I'm burning my head trying to figure out the process to do this conversion: I asume VEX is a must? any thoughts would be helpful Thanks!
  8. Delete edges (Akira Saito)

    hey @Librarian any chance to get the hip from your gif? one question, is the inner part of each shape with good geometry? hard to tell with flat colors. Would love to check that hip if possible, studying master Akira file right now Thanks!
  9. Delete edges (Akira Saito)

    Thanks bro! I thought this was already online but coudln't find on Akira's twitter, thank you!!!
  10. Hi magicians, I'm having issues with TOPs on a client machine, and he asked me if we can have each TOP output (green dot) per frame, this will solve the issue and they will also set Deadline easily. That would be something like 1 green dot = frame 1 2 green dot = frame 2 What I tried so far is having a rop geometry cache for every OBJ, that gives me the geo itself per frame, but there are certain things like the HDRI dome that I'm controling per CSV TOP attribute to change .jpg background, that I can't set per frame There's any way to read each TOP result per frame? only way I can switch is clicking each green dot: and I need the variables changing per frame: Thanks!
  11. Hey magicians, I'm watching a presentation by master Akira Saito where he uses: 1) a sphere 2) mountain noise 3) vdb 4) remesh 5) clip and mirror but cant figure out how he delete edges and flatten (he uses his own tool) Here's the part of the presentation: Any thoughts? Thanks!
  12. After some more debugging I think is an issue between TOPs and redshift proxy load. When I send the render via "save to disk" works fine, but when I send via TOPs > ROP FETCH > WAIT FOR ALL it gives the error. When I have other geometry without the RS PROXY it sends fine from TOPs Any thoughts? Thanks!
  13. Hey magicians, anybody experienced this error with TOPs? "Work item ... as an expected output file, but it wasn't found when the item cooked". It works fine on my machine, but when I pack the scene (via archiveproject node) and run on my client farm, it shows this error. I did some troubleshooting and when the redshift proxy is off, it renders properly, any thoughts? Thanks!
  14. Hey magicians, Anybody used TOPs + Redshift + Deadline? is there any magic to do on the process, or should work like a regular houdini task on deadline? Haven't set up deadline in a while, but the client is rendering a TOPs + Redshift scene I made with 10.000 outputs, is there any specific thing to keep in mind? Thanks!
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