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Everything posted by caskal

  1. Hey guys, Been working in front of a PC for 15 years and recently I started having pain on the hand wrist, wich is horrible, it extends to the arm. I talked with a few colleages (they are mostly motion designers) and some of them told me they switched to Wacom, wich I use for Zbrush sculpting, but I don't imagine using Wacom all day as mouse, specially to plug nodes in Houdini. Anybody has experience or any tips/solutions for this? I also saw Logitech has some Ergonomic mouses: Would love to hear some experiences and tips Thanks in advance Cheers
  2. Mouse causing hand wrist pain

    Master! thank you!
  3. Mouse causing hand wrist pain

    Thanks guys, been using wacom so far and is great, only thing I hate is I can't scroll on the Houdini number fields like I did with middle wheel button, any advice on this? trying to get used to the interface with wacom mostly, so any tips regarding to that is more than welcome. I'm also using "F" to frame the node wich I didn't before, and spacebar to move, pencil click to zoom (defaults), using more shortcuts is also great tho. @kleer001 I used to do yoga but stoped (dumb decition) but I try to strech every 2 hours and do some quick asanas, as for gym I go 6 days a week (my ground wire after 12 hours marathon on the pc), I started doing some tendons training on the gym too wich I didn't before, thanks for the advice on that. So any wacom users, tips on shortcuts or configs are more than welcome, got some advice on facebook using "tab + click" but isn't doing anything, also switching from wacom mouse mode, not sure if my drivers are fucked or old but I don't see that option, got an intuos 4 mid Thanks!
  4. Mouse causing hand wrist pain

    Thanks everybody for the help! here are some stuff I did to tackle this so far: 1) Started kinesiologist 2) Trying to get used to the wacom right now, pain has reduced and I'm getting used, still some stuff I can't pick but is a matter of practice I guess 3) Bought a anti-stress ball i'm picking from time to time 4) Putting ice on my wrist at night for 20 min 5) Also bought a vertical mouse (Anker) to test 6) When I'm tired of the wacom (until I get used), I switch to the mouse but placing all the arm over the desktop Hope this evolves in a correct way, can't make a living without the computer, thanks again
  5. Mouse causing hand wrist pain

    Hey guys, Thanks a lot for the recommendations. @Noobini I put a cloth with cilinder shape over the weekend on my wrist and helped quite a lot. @McNistor I wish I had some custom furniture company here to make something like that, but for now I followed your advice about having the forearm at the same level as mouse desk and is also helping. As for Wacom recommendations, I think is time to give a shot, I was holding that because I'm pretty old school, but tons of people (apart from here) already told me to switch, and I know is probably a matter of weeks (maybe less because I used mine for 8 years with zbrush), so I'll give my Intuos 4 mid a shot as mouse. @Thomas Helzle thanks for the tip on the Windows Ink driver, will definetly come in handy Cheers!
  6. Hey magicians, I'm doing some procedural vehicle setups inspired by Maciej Kuciara. I'm trying to make these type of tanks and what it comes to my mind is create differents blocks / modules, for the front, middle and back, and give each one some randomness on bevel edges / points and stuff. My question is: how can I setup the modules so, for example, they rotate in 90 degrees, and they plug on the right side, for example the front one goes always connected by the back axis. I think this can be done with if / else stuff? and expressions for the 90° rotation? any tips will be super handy. Thanks!
  7. YES! thanks Tomas!! Quick update gif, this is so beautiful
  8. Hey magicians, I'm creating a setup to make vehicles, where you have different options for each part: - For example to create the main base body, you can 1) use noise / 2) use a spline / 3) use a box So far I have been using switch and sliders, but is getting more complex and I would like to do it the proper way, so anytime I pick a mode on dropdown (instead of slider), then the correct submenu appears. Made an image to explain: And here's a quick gif with the options: Any tutorial suggestions for this, or tips on better organization, will be super useful. Thanks in advance Cheers!
  9. I'm stuck with a toggle: I have a switch from Normal geo to VDB. I want to use a toggle to switch this both methods, so when is ON is VDB, when is OFF is normal geo. Any thoughts?
  10. Slowly getting there, dropdown and hide working:
  11. Carve Contour Lines In Car Body

    Damn @konstantin magnus these are the moments I wish I knew more vex, this is beautiful, even with that displace slider. Trying to get around and understand this: - You group the edges create an interger pt_near and a vector pos_near Calculate the distance between those? I totally get lost on the distance lol Will read more about nearpoint function since I saw everywhere, in case I want to visualize stuff like "pt_near", what can I do? tried @Cd = @pt_near with no luck, will check with a visualize node. So in terms of sop land, is like having a point on the center of each cluster and displace that inwards? P.S: Never heard about the DeltaMush node, reading the help doc on that right now. Thanks a lot!
  12. Carve Contour Lines In Car Body

    Thanks @konstantin magnus, i was also playing with procedural cars and spent 2 days trying to figure out that step. How would you make those panels more acentuated? Tried increasing the smooth but seems to have a limit, any tips on make these panels more prominent? Thanks again Cheers!
  13. Carve Contour Lines In Car Body

    Thanks @konstantin magnus, i was also playing with procedural cars and spent 2 days trying to figure out that step. How would you make those panels more acentuated? Tried increasing the smooth but seems to have a limit, any tips on make these panels more prominent? Thanks again Cheers!
  14. Redshift crash (log attached)

    @Atom haven't checked that, but they say something similar on RS support, also I have my PC below my desk so it creates a hell, I will put it over and open the cpu gates so it haves better cooling, any soft to recommend to check the heat? @magic_sop will definetly check that, crossing fingers, thanks! btw, this was RS support answer (my GPUs aren't overclocked): After checking the logs, we think that this crash is either a driver or GPU issue. It’s crashing on a kernel that basically never crashes. You are using 980Ti and some of them were overclocked so he might want to ensure they are not. If that’s not the issue, you might want to check about overheating or PSU issues. And try a few different drivers (update if not on the latest or vice-versa - if a recent driver broke things) Perhaps you could try to render the scene using only one GPU, testing them one by one, to check if there is a GPU with a hardware problem, or somehow your PSU has a problem when all the three GPUs are rendering at the same time. You can configure the GPUs in the plugin options panel, but be aware that you must restart Houdini after changing the GPUs configuration.
  15. Hey magicians, I'm having crashes (houdini directly closes without any message) when rendering. This happens in random frames, and in some of the setups. I checked the log and seems to be a GPU issue, I have 3 Geforce 980 Ti. I will contact their support, but posting here just in case anybody knows a solution. Cheers
  16. Pyro spawn cycle

    Hey @kleer001 thanks for the tips! indeed more gravity and advection helped, also didn't know about the burn rate. Slowly getting there. Thanks dude!
  17. Pyro spawn cycle

    Hey magicians, I've been struggling with this for almost 3 weeks. I'm trying to achieve a pyro advected spawn effect, I got some decent results but can't get there. I already learned about chops to drive music, what I can't figure out is what I have to animate to get spawn > dissapear > spawn, my thought is Fuel, but I've tried everything, from velocity, temperature, fuel, wind forces. Any tips will be more than welcome, this is driving me nuts. Here are some of my tests: Thanks
  18. Redshift crash (log attached)

    Hey @Sepu thanks for the tips, I'n with RS 2.6.32 I thikn is the latest. Just checked Debug > Verbose, should I wait for the next crash and check the log again after this option enabled? (I also checked "log to console") These are my system specs: Asus x99 ws e Intel i7 6900k 128 gb ballistix sport lt 3 x GeForce GTX 980 Ti 3 x Samsung 850 evo 500 2 x Western Digital 4TB EVGA Supernova 1000w 80 plus gold Corsair Hydro H115i Water Cooler (280 mm) One thing is I'm pretty full on disk space, but just bought an external to transfer some stuff, can be that the issue? On RS I updated to the latest to check if that was the issue, but it didn't solved. Same for the NVIDIA drivers but I had some issues with Octane in C4D so I went back to a prev. version. Not sure if matters but I got licenses for both Houdini and Redshift. Posting in RS forums to see if I can get some help. Just checked your site btw, amazing stuff dude. Thanks again! Cheers
  19. Simple VEX points push

    Got it working! thanks to Simon Fiedler for the help
  20. Hey magicians, excuse my VEXnorance but: How can I push the green colors while keeping red ones in original position? also tried to add a distance slider but it moves all the points. Lastly im thinking about how to add more density points on the green part, depending on z distance Thanks!
  21. Color drops (flip)

    Hey @Three65 thank you! I will post some pics and maybe a making of once the show is done and I get approval for sharing. Thanks for the good vibes! Cheers
  22. Color drops (flip)

    Hey magicians, I need to create something like this for a client, some sort of flip drops that need to be timed with music. My first thoughts are create a flip tank with some particle system falling down that act like drops, and use the "hit" parameter to make them light on? (not sure about this part). Shading will be done with redshift. As for the timing with music, I think COPs is the way to go. Any tips on how to achieve this will be super helpful. Thanks in advance
  23. Thanks for the tips @anim. It makes sense now will keep playing with this and post a hip once I figure it out. Cheers!
  24. Hey magicians, I'm playing with vellum and pressure, and I want to have more control by using color to control attributes. Lets say I have in red the zone I want to get "stretchstifness", my process was: Color with attribute transfer Attribute create "stretchstiffness" with value $CR Point vop > bind import "stretchstifness" > fit range > bind export Plug that into vellum but doesn't seem to work, also, what if I have several constraints (like cloth, pressure) how can I tell that the "stretchstiffness" is the one in Cloth and not pressure? Lastly, inside "Vellumsolver" I have vellumconstraintproperty with animated restlenght in group @type=pressure to make the stuff inflate, how can I make the red color control the "restlength" attribute that is inside Vellumsolver? Thanks!
  25. Hey @Andrea thanks for the tips! I found this tutorial of Rohan about using attribute transfer to control vellum (around 13:18) but I'm still struggling I also readed the doc for attributes, so far only thing I could do is freeze a group within a sop solver with i@stopped = 1 and animated that with a ch to make it work again. Not sure why I can't control ie: restlenght within a sop solver wrangler, or for example, why if I move the group that has the i@stopped it doesnt unfreeze. Will keep playing Here's my hip in case is useful for anyone: of_vel.hiplc Cheers!