
ISUther
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Name
Tanel
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Estonia
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Houdini Hair using vellum solver Can anyone assist? What am i doing wrong? Trying to add facial hair to my model. I also added Redshift hair shader on top of the facial hair but when i render out (using redshift) i get no facial hair. Also model is not rendering I tried also with Mantra but same issue.
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Houdini to CAD pipeline question. (Explaining video added)
ISUther posted a topic in General Houdini Questions
Houdini to cad pipeline issues. Searching for solution. If you got an idea how to fix it let me know please. Thank you. https://www.youtube.com/watch?v=_T08OZXxrCY&feature=youtu.be -
Hello, So how is new Zbrush. Question is cameras and how the system works now. In past zbrush main problem for me was that it did not have real world camera and lacking many basic camera parameters. As you may know in Zbrush when you have model loaded and sekect from TOP menubar option named "Draw" you can see there thing named as "Dynamic Persp" (Persp stands for perspective) There is also slider next to it named as "Angle of View" and by default it is 50 Now when you change that slider model you see in your Scene view changes dramatically. All is fine when you sculpt in zbrush. Yopu make your model look like you want it to look. And it is represented to you in Scene view. Problem starts when you export that same model out as OBJ and load it in to another 3D program (Modo, Blender, 3Dmax, Houdini, Maya etc) I for example use Modo and Houdini. That same model looks WAY different in any of those aplications then it does in Zbruhs. That is due camera and perspective. And it is pain in ... to make model look same as it was in zbrush. That is due the fact that Zbrush has (had?) fake cameras and view. View in zbrush seems to be distorted compared to any other 3d program. I have NO problem modeling for example in Maya and sending that model as OBJ file in to Modo or Houdini. Model looks same. But not with zbrush. My question is: Is it fixed now with new zbrush?
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Arnold for Houdini 17. Anyone got it to work?
ISUther replied to ISUther's topic in Lighting & Rendering
I dropped it. Working with Houdini and redshift now. -
Creating stitching in houdini top of model what method would you recommend?
ISUther posted a topic in General Houdini Questions
Creating stitching in houdini top of model what method would you recommend? -
How to move 2 objects same time in Object level. Without moving both in to same geo folder / node
ISUther replied to ISUther's topic in General Houdini Questions
Thnx! it works -
Matching Houdini camera with zbrush 30 perspective view
ISUther posted a topic in General Houdini Questions
Hello, I have a model from zbrush. Angle of view for model in zbrush was set to 30. Model was saved and imported to Houdini. Houdini camera was created. I need to match houdini camera to zbrush camera Need to change: FOV (horisontal) (degrees) to 41.1 FOV (vertical) (degrees) to 28.1 FOV (diagonal) (degrees) to 48.5 But i cant as option is grayed out and can`t even find diagonal one. Here you see model looks different in Houdini then it looks in Zbrush: Here is where they speak about camera differences https://sortadone.blogspot.com/p/zbrush-focal-angle-tutorial.html?fbclid=IwAR0iyAsEHxs9dkuTy7VAUIPI4AG5u_8qZic2xBojfruodUHAHMzfiq68fU8 I think same applies to houdini also. Under this section i was calculating angle http://www.tawbaware.com/maxlyons/calc.htm Could not find any option for changing those settings in Houdini I saw 2 options under redshift camera settings. Horisontal FOV and Vertical FOV (But not diagonal) All were grayed out. When i changed Camera Projection to Fisheye Projection it enabled only 2 options. But not all. https://www.youtube.com/watch?v=Nfb5jWYtU-A&feature=youtu.be Are you able to assist? -
Houdini issue. Cant seem to be able to rotate ramp effect. If i use Uv texture projection to Z axis it will set my eye textures off and ramp right but when i set it Y axis it sets ramp right but textures off. Here is also scene file and texture file and also eye obj file I do not know do i approach this correct way but i have 1. inner eye obj file 2. outer eye obj file 1. texture set for inner eye 2. texture set for outer eye Wanted to use ramp so that part will be translusive (So you can see trho it) so you can see thro it and can see obj file inside it and textures on that obj file that is inner eye. Currently having issues that cant make ramp same ridection as textures for outer eye are (outer eye has veins and that white part of eye) OBJ eye file: https://www.dropbox.com/s/ozws1za0nakws9u/1.obj?dl=0 Base color map for external eye: https://www.dropbox.com/s/nmvpsskw75i3e98/Base Color.1001.tif?dl=0 Houdini Scene file: https://www.dropbox.com/s/41om1fdy5h2m5uc/issue.hiplc?dl=0
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Thnx i found a reason
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Created new UV-s but same issue. Does not ramp does not work. Note! i use redshift
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Houdini camera view sensitivity is too high. And rotation point seems not to be on selected object
ISUther replied to ISUther's topic in General Houdini Questions
z-key fixed it. Thank you!!!! -
Redshift / Houdini eye shader tutorial? Anyone knows or have seen one?
ISUther posted a topic in General Houdini Questions
Anyone knows any good Redshift Houdini eye shader tutorial or guide?