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Irvn last won the day on April 6

Irvn had the most liked content!

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  1. KS_Feather

    Sorry for late reply, I'll try to look at this problem this week and fix it, or rebuild Base_Node, so it can do such type of things ) Cheers
  2. KS_Feather

    Nice man, looks kinda funky )
  3. KS_Feather

    Cheers guys for all your nice replies
  4. KS_Feather

    This setup is for individual "hero" feathers.
  5. KS_Feather

    You setup this absolutely right. And also you can use multiple bends, multiple clumps, multiple turbulences. You can layer things easily. First of all, strands and quill are different outputs. It was an intentional choice and if you want to render them together, yep you have to merge them first. Secondly, to see strands in viewport you need to change some parameters on scene level.
  6. KS_Feather

    Yes, everything is open. You can tweak it, or whatever you want
  7. KS_Feather

    Cheers guys
  8. KS_Feather

    Thx man
  9. KS_Feather

    I want to share a little tool I made for grooming feathers. Its a set of 6 nodes, one base node and 5 modifiers. Super easy to use. Just connect them and.. there you go - you got yourself a pretty little feather. You can layer modifiers as many as you want. Any feedback is super appreciated. https://www.dropbox.com/sh/8v05sgdlo5erh0b/AADSfadqkxgPOBVeaGr2O49Oa?dl=0