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Sepu last won the day on April 25

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  1. keep Only the splash

    Is this what you want? SphereCollideRipple_02.hipnc
  2. you need to compute a tangent in your curve/circle in order for Houdini to copy your boxes along the curve with the right alignment. With attribute randomize you can change many properties of your instances before copying. One of the many ways that you can change attributes btw. I would recommend reading Matt joy of vex http://www.tokeru.com/cgwiki/index.php?title=JoyOfVex Simplefence.hipnc
  3. solver particle inherit Cd

    Use pop streams, here is an example. You can use popstream for many different manipulations of your particles. solver_particles_cd_FIX.hipnc
  4. https://houdinitricks.com/different-ways-to-randomize-scale-in-houdini/
  5. Particles from particles

    I do not think you will want to use it like that (if that is the case, yes it will explode). You can control with a popstream or a popgroup and have a nicer split of the particles, here is an example. ParticleReplicator.hipnc
  6. Increase FLIP viscosity with particle age?

  7. Custom AOV with V-Ray ?

    That's something that I believe they will implement very soon, but right now you can try op:/ path to the extra tex.
  8. copy different pieces to different point issue

    I can see a couple of things wrong with your setup. Not sure why you have a for each there that you aren't using that is not why isn't working but not needed. Also, your objects that you want to copy they all should be at {0,0,0}. You are using a deprecated technique. I think it will be better if you post .hip Check out MOPs https://www.motionoperators.com/ This as well https://www.toadstorm.com/blog/?p=493 Or have a look at, you are missing some fundamentals
  9. Custom AOV with V-Ray ?

    You need the Extra Channel node and hook up whatever you want in the textmap for a custom AOV
  10. PointWrangle x PopWrangle

    You need make sure in the pop wrangle you use the right input. On the input tab.
  11. Particle Material Assignment Problem - Redshift

    Not a bug is just how RS works if you are using the particle tech. So you best bet split them out in 3 different geos and obj merge each individual grp particle that you want to look different.
  12. Houdini 18 Wishlist

    Coming soon
  13. As Clear mentioned not out the box. However, you can do it yourself with python states https://www.sidefx.com/docs/houdini/hom/python_states.html or try this method from youtube
  14. you are using hscript which the group expression doesn't support. you need to use vex. it should be @Cd.x > 2
  15. Maya not reading alembic UVs

    Without seeing a .hip or some screenshots, a better explanation is difficult to guess. We go back and forth without issues.