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Sepu

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Sepu last won the day on March 25

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About Sepu

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    www.hernansantander.com

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  • Name
    Hernan
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    SF

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  1. Here you go point_deform_ex.hipnc
  2. Installing RedShift?

    The last 3 HOUDINI_DSO_ERROR = 2 PATH = "C:/ProgramData/Redshift/bin;$PATH" HOUDINI_PATH = "C:/ProgramData/Redshift/Plugins/Houdini/15.5.480;&"
  3. You can make a Shelf Tool, just create everything in SOPs grab all it and drag it into the Shelf.
  4. Reconstruct combined objects

    you can use the polyexpand 2d instead.
  5. Random Voronoi Fracturing

    watch a couple of Steven Knipping videos. New booleans can give you more randomness
  6. Reconstruct combined objects

    like this? ROADS_001.hipnc
  7. REDSHIFT AOV EMPTY

    well if you look at your material, you have black on your diffuse so yeah you wont see anything the same with GI (Also you have turn off GI in the ROP). Add and environment or something like that so light can bounce. I can see depth, you should have a look at Adrian video about zdepth. Even though the video is for Maya, the same applies to Houdini
  8. REDSHIFT AOV EMPTY

    So is it working with what Henry said or not? Because here is working just fine as you can see. What version of RS are u using?
  9. Redshift and Particle Render

    you cant use the particle tech for emitting light (mesh light) unless you want to use the rs_incandescence. You would want to use instancing in that case.
  10. REDSHIFT AOV EMPTY

    Post .hip
  11. use the point deform when scatter with volumes, also u need to unpack your geo fixedscatter.hipnc
  12. Attributes inside condition

    yes you can see whatever, just add more visualization nodes or just create visualizers
  13. Attributes inside condition

    dont know what you mean ... here is the file Vector from Vertice.hiplc
  14. Attributes inside condition

    just change the visualization to a vector and if you want another visualization just stack another visualize node like this
  15. Attributes inside condition

    so what are you expecting to see? I can see the values just fine here. Vector from Vertice.hiplc
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