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# Sepu

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Sepu had the most liked content!

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www.hernansantander.com

• Name
Hernan
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SF, CA

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1. ## Houdini Camera Aperture for 35mm film footage

Take a look at this guide https://www.sidefx.com/docs/houdini/ref/cameralenses.html
2. ## vex array insert new value?

You could use the insert function
3. ## Upgrade shenanigans

Great to have it back - I like this new theme
4. ## houdini How can I edit scale and transform of all data from maya at once in Houdini?

Use a transform SOP ...
5. ## Houdini UI

https://animatrix2k7.gumroad.com/l/fxsup
6. ## Colored smoke in 19.5 with redshift

Merge the Cd field with vdb vector merge node.
7. ## attribute increasing by 1 each frame

You can use the particle age attribute and divide it by the time increment. i@myattrib = floor(@age/@Timeinc);
8. ## Geometry Object conforming to another Geometry surface

Grab the bottom of your geo, group it, or blast it then you can ray it onto the collision geometry (the sphere in this case), then use Point Deform which will wrap it into position.
9. ## Electricity Using Point Vop

if you look at the second screenshot your ramp has a value of zero. Play with it outside of the VOP network.
10. ## Difference between vector and 3 floats vector?

https://www.sidefx.com/forum/topic/21036/
11. ## can't select @P.y with point function

You can do vector h = point(1, "P", @ptnum); f@height = h.y; or with opinput f@height = v@opinput1_P.y;
12. ## Flip

by default, the flip solver has age off so you have to turn it on by checking this box. viscous_flip.hipnc
13. ## Flickering Curves on animated geometry.

is because the find shortest path is killing the attributes needed by the attrib interpolate so just use the attrib transfer them after the find shortest path node.
14. ## Pathdeform issue when scatter on surface

you were overcomplicating the setup. Don't need to ctp, etc the path deform takes care of that. Pathdeform.hip
15. ## transform Move Object Along Camera's Depth Like Maya's image plane

Not sure exactly what you mean, you have a screenshot here showing some track footage and an image plane. You can move the image plane in space with the depth setting in Maya. Is that what you want? moving the image plane in Z?
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