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Sepu

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Everything posted by Sepu

  1. nothing much the intersection analysis is just the default and the add is to make a line from the pts (which are coming from the intersection analysys)
  2. Is this what you want? Im kind of confused what you are asking.
  3. Look for the intersection analysis node.
  4. Help/F1 now just pulls up Google

    Try this, in your env. HOUDINI_EXTERNAL_HELP_BROWSER = 1 is a faster way to get the help to pop up.
  5. @pscale for vellum grain?

    You can always overwrite @pscale after the vellum grain source. Add a wrangle after such as f@pscale = fit01(rand(@ptnum), .05, .1); or whatever and it should work.
  6. you are pointing out your NULL "CONSTRAINTS" to the wrong wrangle and that wrangle still as vicvvsh mentioned need to be change to run over primitives.
  7. texturing test geometry with redshift

    Yes, you can grab the textures from the test geo if you right click and "allow editing of contents" then go to the shopnet and you'll see all the textures for example the pig head diffuse is opdef:/Sop/testgeometry_pighead?lowres.jpg You can use the same in the RS texture. Make sure to turn off "add shader" in the test geo.
  8. Constraints for Wire Solver Simulation

    Is this what you want? if so the attrb is pintoanimation not pin_to_anim
  9. Mesh Reveal

    You need to accumulate your color from the previous frame, so use a solver. Again look at https://www.motionoperators.com Rnd_Hand.hipnc
  10. Download the game dev tools which they come with Houdini and use the path deform, there is not need for the wire deform in this case at all. pathdeform.hipnc
  11. Animated Noise

    All this fx that you are asking around, a lot of them can be easily accomplish with MOPs. Take a look https://www.motionoperators.com
  12. keep Only the splash

    Is this what you want? SphereCollideRipple_02.hipnc
  13. you need to compute a tangent in your curve/circle in order for Houdini to copy your boxes along the curve with the right alignment. With attribute randomize you can change many properties of your instances before copying. One of the many ways that you can change attributes btw. I would recommend reading Matt joy of vex http://www.tokeru.com/cgwiki/index.php?title=JoyOfVex Simplefence.hipnc
  14. solver particle inherit Cd

    Use pop streams, here is an example. You can use popstream for many different manipulations of your particles. solver_particles_cd_FIX.hipnc
  15. https://houdinitricks.com/different-ways-to-randomize-scale-in-houdini/
  16. Particles from particles

    I do not think you will want to use it like that (if that is the case, yes it will explode). You can control with a popstream or a popgroup and have a nicer split of the particles, here is an example. ParticleReplicator.hipnc
  17. Increase FLIP viscosity with particle age?

  18. Custom AOV with V-Ray ?

    That's something that I believe they will implement very soon, but right now you can try op:/ path to the extra tex.
  19. copy different pieces to different point issue

    I can see a couple of things wrong with your setup. Not sure why you have a for each there that you aren't using that is not why isn't working but not needed. Also, your objects that you want to copy they all should be at {0,0,0}. You are using a deprecated technique. I think it will be better if you post .hip Check out MOPs https://www.motionoperators.com/ This as well https://www.toadstorm.com/blog/?p=493 Or have a look at, you are missing some fundamentals
  20. Custom AOV with V-Ray ?

    You need the Extra Channel node and hook up whatever you want in the textmap for a custom AOV
  21. PointWrangle x PopWrangle

    You need make sure in the pop wrangle you use the right input. On the input tab.
  22. Particle Material Assignment Problem - Redshift

    Not a bug is just how RS works if you are using the particle tech. So you best bet split them out in 3 different geos and obj merge each individual grp particle that you want to look different.
  23. Houdini 18 Wishlist

    Coming soon
  24. As Clear mentioned not out the box. However, you can do it yourself with python states https://www.sidefx.com/docs/houdini/hom/python_states.html or try this method from youtube
  25. you are using hscript which the group expression doesn't support. you need to use vex. it should be @Cd.x > 2
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