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    Christian Bohm
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  1. POP H13 Self Collision

    Hey guys, while I was looking around for a solution I found this thread. I know it's old, but maybe other people find it as well.. I found a solution to stick with POPs - I ended up using the POP Grains node. Just make sure your particles have a @pscale attribute (ie. by using a POP Wrangle after the POP Source). Use the same @pscale as the seperation in the POP Grains and it should work. It's also pretty fast. To visualize it it helps to use a POP Sprite. Cheers, Chris