
Sedatyf
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Name
Gael
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Location
France
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Yes it's correct @Sepu I already did that, but the problem is, if I tranfer my velocity (v) in any ways, I've got the same issue as the beginning of this topic.
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Hey guys, it's me again. I found that being able to emit RBD from particles was very convenient to control the behavior of multiple RBDs. So, I tried to transfer velocities on my packed geometries. But the bug comes back. It's the velocity that mess all the things up obviously. But that I can't understand is exporting velocity properly. As you can see, I have a propper velocity on my point 9 and 10 at frame 12. Then I transfer it on the primitives as the id. And finally, after I packed it, the velocity is correctly transfered on the point. So how do I transfer it properly? Why it doesn't work? Thanks again guys !
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Alright ! Thanks a lot guys !
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And what "piece%d" means in your sprintf function ?
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Hey thank you @toadstorm ! I'll check that out as soon as possible ! But I can't understand why it is working in H15 but not in H16 ?
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Sedatyf started following Pyro Jet Exhaust, Emit RBD objects and Viewport can't show the displayed node on Alembic file
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Hey guys ! I recently followed the "Houdini 15+ Particles to Bullet" tutorials from Andrew (https://vimeo.com/179143928) and then the "Emit Bullet from Particles" tutorials from Tim van Helsdingen (https://vimeo.com/179639085) but I've got a weird issue that I can't figured out. I strictly followed what they show on their videos, but, when I'm checking my RBD sim, I have duplicate geometries on my point (as you can see on my screenshot). Also, the bullet solver warn me by this message : Something has changed in the RBD between H15 and H16 ? Am I missing something ? Thanks in advance guys, Gael. PS : Here's my file, but it's normally, as we can have in Tim's video. emit_rbd.hip
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Viewport can't show the displayed node on Alembic file
Sedatyf replied to Sedatyf's topic in General Houdini Questions
Thank you @Noobini for the feedback. Well that's strange. I'll check if a more recent version have this weird issue -
Viewport can't show the displayed node on Alembic file
Sedatyf replied to Sedatyf's topic in General Houdini Questions
Hey guys ! @marty I may try to update, but I try to keep the same version as I have at my work. But I'll see if there is changes on that. @Noobini If I Unpack Alembic, everything works fine, but I don't understand why is the color is applied on my alembic when I reload the scene, and not directly when I lay down the node. -
Viewport can't show the displayed node on Alembic file
Sedatyf posted a topic in General Houdini Questions
Hi everyone, I'm a bit confused right now because I have a weird issue on my Houdini when I work on Alembic. I have some huge (not that huge, but still) models in Alembic format and I want to do VFX stuff on it. But I can't have a proper feedback on my viewport when I do some operations on it. As you can see on the gif capture, the color does not appear in the viewport, but if I save the scene, and open it again, the color appears. I checked my graphic cards driver (I have a GTX 970), and everything's on date, and I'm on Houdini 16.0.621. Is there a solution ? Thanks in advance, Gael. EDIT : Even if I launch Houdini as Administrator, the bug still appears. I need help :< -
Hi guys ! I'm trying to make a afterburner, jet gas exhaust effects, but I'm struggling right now. I looked at the Pyro Jet Exhaust HDA from SideFX (https://www.orbolt.com/asset/SideFX::pyrojetexhaust). I opened it and look how it works but I still can't understand. There is no combustion, no flames, no smoke, is it just fuel/gas ? If this so, how can I make it collide with an object ? Like when a rocket beginning to launch, the afterburner collide with the floor. Thank you for your help guys
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Alright, I've got a part of the solution. I saw this topic And I tried rbowden's solution. It works, but, I can't emit particle from my geo with this technique. And my splash's a geo that emit particle from a limited time. I'm still searching but help is welcome ! Cheers