Jump to content


  • Content count

  • Donations

    0.00 CAD 
  • Joined

  • Last visited

Community Reputation

0 Neutral

About Neekozo

  • Rank

Personal Information

  • Name
    Nikola petrovic
  • Location
  1. Hello guys, been lurking for some time while learning houdini. Still quite noobish tbh I am making a big scattering setup with lots of imported fbx objects. The fbx objects all have fbx surface shaders on them that i would like to convert to principled shaders. Is there some good way of doing this without scripting? maybe i can use TOPS for this, but i feel like that way above my head right now.