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Neekozo

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About Neekozo

  • Rank
    Peon

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  • Name
    Nikola Petrovic
  • Location
    Sweden

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  1. Circle Normals

    You are a hero. Hvala ti od srca! Thanks for the heads up and info! Appreciate it alot!
  2. Circle Normals

    Hi amazing houdini people! This is driving me insane, ive been using polyframe to add normal directions to points on a curve when i scatter onto it. But when i use the same technique on a circle i always have to fuse points and then im left with this. Driving me insane, how do i fix the circle normals??
  3. Noise on ramp transition (edge)

    Hello again! I was trying out your setup, it works for all intents and purposes. I am just wondering if there are other ways to accomplish this?
  4. Noise on ramp transition (edge)

    Wow! Thanks so much! I will pick this apart, BIG thanks Velur!!
  5. Hello amazing Houdini people! I have been struggling with what i thought would be an easy thing to do. (It probably is but my brain cant figure it out) In the image below you can see a unified noise (static) being multiplied with ramp paramater. Output becomes then noised ramp. What i want to achieve is noise ONLY on the edge of the ramp. Kind of like growth. Any advice? Losing my mind here have been using fit and clamps but cant seem to do it. One thing to note is taht im not actually animating the ramp, im animating the UV coordinates.
  6. Hello guys, been lurking for some time while learning houdini. Still quite noobish tbh I am making a big scattering setup with lots of imported fbx objects. The fbx objects all have fbx surface shaders on them that i would like to convert to principled shaders. Is there some good way of doing this without scripting? maybe i can use TOPS for this, but i feel like that way above my head right now.
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