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Neekozo

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About Neekozo

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  • Name
    Nikola petrovic
  • Location
    Sweden
  1. Hello guys, been lurking for some time while learning houdini. Still quite noobish tbh I am making a big scattering setup with lots of imported fbx objects. The fbx objects all have fbx surface shaders on them that i would like to convert to principled shaders. Is there some good way of doing this without scripting? maybe i can use TOPS for this, but i feel like that way above my head right now.
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