I am a new Houdini Indie user, so i might have missed the obvious.
I am exporting a particles explosion from Houdini to Unreal.
it works great except for the trail node. It does export the datas ( file is much heavier with trail node) but the trail node is duplicating the particles id ( and probably all the other attributes).
Once I import a cache in Niagara, I only see the particles from the POP and not the one from the trail.
I tried randomizing the id attribute on a static particle system, and the trails points do appear properly. ( on an animated one it juste pops a random particle every frame).
I was looking for a way to either, give the trails points an id or create a trail directly within my popnet.
For the second option i basically want to pop a particles every frame with a 1frame life from each points of the simulation... but I cant find how to do that.
Do you have any leads to what route to take?