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Thomas Helzle

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Thomas Helzle last won the day on July 23 2021

Thomas Helzle had the most liked content!

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About Thomas Helzle

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    Illusionist

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    http://www.screendream.de

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  • Name
    Thomas Helzle
  • Location
    Berlin
  1. Toms "Learning Houdini" Gallery

    Flow 2 Next iteration of that solver based entity... :-) Prints here: https://www.artstation.com/prints/art_print/Eo047/flow-2
  2. Toms "Learning Houdini" Gallery

    "Flow" Very detailed high-res rendering of a solver based structure that turned out quite nicely :-) Prints available here: https://www.artstation.com/prints/art_poster/Wg4DQ/flow
  3. Toms "Learning Houdini" Gallery

    BTW. I'm also on Twitter if you want to see my latest works regularly: https://twitter.com/ThomasHelzle
  4. Toms "Learning Houdini" Gallery

    Abstract Structure
  5. Toms "Learning Houdini" Gallery

    Generative Design, 3D printed with my Ender 5 Plus with different materials, created in Houdini
  6. Toms "Learning Houdini" Gallery

    Look what's hatching!!! A new year is about to get out of its shell. May it be a good one for you! Sending the best wishes to all the amazing people out there who made 2021 a great year after all. Thank you :-) And see you in 2022!
  7. Toms "Learning Houdini" Gallery

    Revisit of this solver based piece:
  8. Toms "Learning Houdini" Gallery

    "Emergence" We evolved in nature We created technology as a shield We ended up in a tank Thesis -> Antithesis -> Synthesis Beauty will lead us back to our roots Emerging from the cocoon of fear Wiser, seasoned, gentler
  9. Toms "Learning Houdini" Gallery

    "In the Sphere of Angels" Houdini 18.5 & Octane 2021 Best viewed in full rez... Cheers, Tom
  10. Toms "Learning Houdini" Gallery

    Organics: "Tree of Life" Life is Life is very very fragile Life is very very strong Life is very very precious Life is very very raw Life is very very rare Life is totally abundant Life is Houdini 18.5 & Octane 2021 Best viewed at full rez... Cheers, Tom
  11. Toms "Learning Houdini" Gallery

    Yes, I can tell you about the core principle of these organics: Create an interesting structure of lines (this is the main work). (Optionally run a resample node over them, if they do not have enough points to make the following nodes create something interesting) Run a "Connect adjacent points" node on that structure, adjust parameters to taste. Next run a strong "Smooth" node over it, again, adjust to taste. Render as strands/hair. Then you listen into yourself what comes up while looking at it. You write that down. Good luck ;-) Cheers, Tom
  12. Toms "Learning Houdini" Gallery

    Sorry, didn't see your reply ;-) This one took something like 16 hours, filling the maximum size of the printer. It's relatively fast to print, since it's only one layer thick with a 0.4mm nozzle. In the middle the structure became rather wobbly and I was amazed that it printed so well until the end. Sadly, the finished lamp doesn't look as cool as the start of the print, since you can no longer see the internal structure, only the folds. So it's live and learn... ;-) Cheers, Tom
  13. Toms "Learning Houdini" Gallery

    Reusing some older Differential Line Growth setups for 3D Printing: Got a Creality Ender 3 Pro for a recent project to create prototypes for several designs we're working on. Updated it quite a bit to be silent and more convenient to use. Last week I finally had some time for my own stuff and tried out some generative things for lampshades. Created the wiggly lines in Houdini, exported as NURBS curves (IGES) to Rhino 7 and did the loft there as NURBS. Sliced the resulting STL in Simplify3D and printed it in glow-in-the-dark (blue) translucent PLA+ Learning and exploring a lot ATM, love to be finally able to bring virtual stuff back into the real world... Fun :-) Cheers, Tom
  14. Toms "Learning Houdini" Gallery

    Hehehe - yeah, that one turned out awesome, still love it too! :-) Cheers, Tom
  15. Toms "Learning Houdini" Gallery

    Hey Wout, thanks a lot! :-) I was away from 3D for a year and only start coming back now, but concentrating more on real-world-design ATM using Rhino - which thankfully now got SubDs... :-) But I did this a while ago in my old Houdini 16.5 and older Redshift, the second image with Octane 4: "Sine Waves" This was a re-visit of my custom "Threader", improving it some more on the way. Cheers, Tom
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